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Its a very nice game, with a solid loop, and im a sucker for planning and strategies, so it was right up my alley, trying to minmax energy to defeat bosses as early as possble (hardest demon lord on day 3-4 was the best i could do) and im addicted, you could take this game and release it fully later, its TOO MUCH FUN. Although i wish i could control (enable / disable) skills from party members, to avoid things like sage not using his dispel buff and instead using rnd light as soon as possible, and so on. the B-Plot was great too!

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goddamn that's fast lmao. i never actually beat mythic dark lord (I did beat ketos), but i nerfed his Malice Spikes to 50% potency instead of 100% right before release so I'm glad I made the right call there to make it actually possible haha

karsu and i are trying to figure out what we want to do with it! so hopefully there will be a betterer or otherwise similar-but-greater version eventually.

i experimented with some plugins that let me adjust skill loadouts but they didn't play nicely with the intense battle ai (not like that) that i had set up for the classes. in the end i decided to make chars do what they say on the tin the most -- mages got the short end of the stick there but also eh, "balance" since they're so powerful otherwise hehe?

glad you liked karsu's writing, we need more yuri games ~

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My most used strategy ended up being let sage charge his TP and go for 2 healers 1 tank 1 whatever + sage and watch his special take out 50% of Demon lord HP. Also reroll fights if the boss starts with its most damaging spell twice (im looking at you whale double AOE on round 1)