was it intention to have a blank enemy troop in front of the stairs in Dungeon. i thought it was kinda like a nice victory fanfare, hey you won
i'm a little sad that we have to beat up sbybol but i get it. he's just a pig to a blonde woman
in the VX days i had a roguelike i kept trying to make called Edifice where you had a shitton of HP (2.5k for everyone) to start and there was no healing. this font was terrible but you can see how BIG of a role i wanted it to have

game was unfinishedish and probably bad but its always something i thought was fun. like there was still tanking but that meant oyu were spending that person's HP to protect other peoples' HP... idk! i think it could be compelling with defter hands!
i think spinal cord was great because it fools you into thinking that you maybe can take on an executioner without dynamite. just one of many evil tricks... i also really really liked how the hp played. i also like to give brawlers more hp than martial types so this Appealed to me. me, zerac ?
i also routinely struggle with how long to leave the player alone. i don't usually find it makes for amazing rpg fighting (maybe just not with my systems, you have plenty of single character sketches i like... hmm...) but i just want to give the hero a little breathing room, yknow. alas.
this one was great. you can feel the crunchy number polish you put into it, and i liked the aggressive compromise for saving with eating the fairies. great work!
im gonna be honest, i did pick up on the targeting with Hearth... and then due to the accidental mercy of allowing saving, i let myself try the final boss once even though i saw the azure chest and it was already obvious i had one spell missing. and so i was immediately like Huh Im Gonna Get MP Restore and then i did and then i creamed that blue lady
so apologies for mentally solving your skill box of curiosities in the wrong order but it did have basically the intended effect on me anyway? and i was still scared of the mimp + goofus troop on the final, fully equipped walk back so good work
yeah, i really loved the chase. i did realize pretty quickly it was easy, especially since I had found the library secret earlier, but the music and tone were still spot-on. i did freak myself out on the castle entrance being like, wait, he's RIGHT THERE, but then i remembered he can only see in a straight line lol. i'm too gay for that, LeStack!
i will say, one of the best hallmarks of these sorts of games are "finding a secret you don't know how to use" like the library and the hole behind the throne. then, when it all clicks together in the final couple minutes, it feels sooooo good.
i liked the ideas here. i think the high encounter rate and kinda wonky default skills did a disservice to those ideas, but i did beat it. neat jam game.
less of a criticism cuz possibly intentional, but i thought it was interesting that you fought so many other monsters before slaughtering the humans by the end. hm!
edit: also for future collab concept at some point, after Harold Gacha (vesengir saga ii) (I JUST REALIZED I FORGOT TO MENTION MY YURI GAME ONCE DURING ALL OF JUNE??) i have a lot of experience forcing visustella plugins into autobattler A-I which could be... pretty funny for a game like this or killing fools etc lol
actual edit: why the fuck did i start this with "edit"
i think the most interesting textural thing for me with jusztina is that sorcelleons barely take damage from her but she won't basic them unless they're really low, BUT they're also dangerous, so you have to spend a lot of mp to give marie-louise time to attack them or just hope you've finished them off with the attack that turn
i liked the idea of this one, though i have to admit....... i did not get the waking up sequence. defintiely has vibes though
first try, i went a ways through and died to a tick. i did go off the path a bit, got attacked by a game warden and assumed the forest was off limits, but got one on the road so... lol
second try, i just fucking booked it through the woods south and followed the river until i found the rest stop. but i only had 56 gold so i couldn't spend the night. still, was good talking to all the npcs. i liked that. poor pig
yeah, i can tell you had fun with this one. i think this jumped to the top of the list for me.
i do want to push back on:
"This latter limitation accounts for a number of smaller balance gripes I have: buffs and debuffs suck, the impacts of elemental access are muted, status ailments never get their moment, enemy movepools are all small and samey (most just have one regular attack + one offensive skill)..."
1) i got a lot out of buffing Boxos
2) i did at least -notice- elements in the dragon horde
3) Thrast was great at doing area ailments in the cave. I think that was worth
4) The enemies had a little texture, like I always ran from Soldiers because Provoke was scary on anyone but Boxos
oddly this feels similar to the hounds of hell just in terms of "what the fuck do i do with these guys" lol, so that was fun. having to deal with death and swapping out for mp was absolutely the way to flex into the end product i think. clap clap
okie. beat it.
here's my rankings, in order of memory and not bestness:
Cool concept, and gives me ideas for future jam games ~