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A member registered Aug 25, 2017 · View creator page →

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i did not realize i could end the musical performance so i simply Witnessed. i am no longer bereft of god

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Hello,

Just left a positive Steam review but wanted to bring up a concern here as well. The description mentions spears and multiple keys in the icon set. These are not included! There's not a single spear and only one golden key. 

Adding at least one spear and a simple brass/iron key would be much appreciated.

Nice set otherwise, thanks!

edit: also the hp/mp debuffs are swapped

yes i loved 'cave bird' lol. maybe second to 'bog champ' in #4

yeah i had a similar experience -- all the highs and lows of rpg maker football without the concerns. i just liked wailing on shit and restarting to get better luck vs the ressurectoids lol. liked this one quite a bit!

almost as good as a dog goblin

gem wife...

i got to the hemiangel (barely) on my first try so like peb i was able to immediately click like, "yeah i knew dark mgaic would have to be good for something!!!!"

does that fit what you wanted? unsure. maybe being genre savvy undermines the point. thankfully, i think the atmosphere (especially that tagline, "a mountaintop is like an altar"... oooooh that's so good) helps carry it. i think if anything, after years of mapping and slow-walking perverts on GamingW disillusioned me, Dalig and Sacrifice have reminded me that rm2k can produce mind-bogglingatmosphere out the wazoo even with just rtp.

anyway i beat it second try. i think this is my favorite behind dalig. (third is waldemar's ranch party currently)

okay i had no idea the vigilantes even existed because i realized what the trick was the second i posted my comment on the gamepage lmao. i did wind up still going south but then just veered around randomly until hey, i found myself in jamestown

i like what you were going for!

immediately died trying to run from a griffon. as god intended

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some responses...

1) the effect on running is actually what really got me. i was kinda confused as to what your Point was for a bit outside of figuring out the goat eaters live in forests... then i tried to run from one with some sheep and oh no.

2) i got A rank in three tries (i died very quickly my first time cuz yeah, i thought i could Courage the sheep). i didn't use Courage once that last time, and i wasn't sure there was an S rank so i didn't exclusively dog goblin my way through

3) yeah ankle melters were iffy. i only saw them once (likely due to dog goblin proliferation) and just used Blizzard. 

4) i will agree that the routing was w/e for the two western sheep, but i really liked the north-eastern sheep because it's got tons of mountains and a HUGE forest between it and the ranch. seeing the big path around the forest on my second try was what made sorta put the whole game together mentally

i like this one! while i guess i agree with your personal concerns, i think for a one-hour sketch its a fun idea executed well enough to 'get it' and enjoy. TAKE THAT

dog goblins are my best friends

That was neat, the bosses really kept me on my toes. The ATB hack (I believe?) to make the bars fill up faster in the first half meant you really had to be quick about healing, curing states, etc., which I enjoyed.

The story didn't really do anything for me but its such a short game that I don't mind. I was okay with the slow walking speed at first because I thought it was going to be a fairly somber game, but then it wasn't so ultimately it annoyed me since I kept trying to go back and see if various things were changed by the story. (There's an air of secrecy about progression, so I misinterpreted having to do some extra stuff. That's just how I play games though!)

Overall, really impressive to put together in a few weeks. The cutscenes are quite well-directed which was fun to see. I also got a kick out of one of the spell names being very blunt.

thank you for seeking the dragon. you'll be happy to know i AM submitting this one to rmn lol

thank you for seeking the dragon. i did not know i could do this either until i slammed my soul into 2k3

its pretty random, sometimes it gets a good route on the first try and sometimes... lol. either way i also find it funny that i made a 2k3 game have to load

thanks for seeking the dragon, glad you enjoyed it!

no lmao

Thanks for playing. You have the soul of a true rat warrior.

oh and i said it on bluesky but i really really liked this one, both the atmosphere and the gameplay. realizing that the basic attack was aoe was really satisfying to play around though i also agree the game coulda had a bit more bite. after butterfly i was way more anxious about the wolves than i wound up feeling about them

i definitely agree re: silence. does sacred blood cure it? i guess i didn't try that but i was too scared lol. i think if there was some way to train the player on it maybe that'd have worked better but idk

i actually only ever found two werewolf meats, but it was fine cuz sacred blood was so good that ancient kings, while kinda scary, were always worth taking down.

if you wanted to tell some white lies in the future, you could have different versions of enemies with different drop rates, or none at all, so that like for example in the Ancient King x2 troop only one could actually drop a sacred blood

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yeahhh aoe is really good when you gotta go fast haha! thanks for playing!

I'd definitely use the 16x16 if you ever wind up making it!

yeah i really want to get better at just putting shit out there too instead of maintaining a pristine itch page or whatever. funny timing with me doing the same think with rat world lmao

mentioend it on bluesky but i really liked the different enemies. going "oh knife haver deals less damage? pshaww" to "OH SHIT THEY'RE FAST" was great.

the vibe of just having a knife equipped in the 2k menu was really good. maybe accidental but it worked

Enjoyed this at first since I like a good clicker. Fun interface.

Then I went to get a cup of coffee after hiring a bunch of coworkers and realized the true beauty of the game.

watched this on riggy's stream, and wow was the concept of being able to take a photo anywhere so very very cool! i liked the ridiculously expressive lady too lmao

there wasn't a single drop of chemistry between us. ...but goddamn it that just made me want her more.

this was so neat! very cool animations and i like that it has some bite to it

...wait.

oh noey. lol

This is a neat take on the backpack autobattler! I kept seeing items that were like oooooh I wanna try that next (the sniper rifle especially). I wound up just buying a ton of knives and barely winning every fight lol.

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20 coins but still struggling with breadbasket, got up to $108 this time. i think i need to make my textile city bigger, or just have two textile cities? hmmmm

i think my only suggestion for the game would be a mass reset button for trade routes. i often want to restructure everything once i build a new industry, would save some clicks

tried to find a secret ending but no luck... very cute!

I'm at 16 total coins... currently chewing on The Breadbasket with a few different strategies and not missing the mark by ~$50 each time. Great game, truly.

Alright, took me a bit to figure it out but I've cleared the tutorial zone and the Spice Narrows now. Gonna keep plugging away at this over time, this is great!

thanks for the feedback! while the game is meant to be overwhelming (and if we update it we will probably be making it more so with pop-up ads, pvp, etc), i fully agree with the layout of the game being very poor. game jam struggles!

thanks for playing, glad you liked the autobattler swappy system!

goddamn that's fast lmao. i never actually beat mythic dark lord (I did beat ketos), but i nerfed his Malice Spikes to 50% potency instead of 100% right before release so I'm glad I made the right call there to make it actually possible haha

karsu and i are trying to figure out what we want to do with it! so hopefully there will be a betterer or otherwise similar-but-greater version eventually.

i experimented with some plugins that let me adjust skill loadouts but they didn't play nicely with the intense battle ai (not like that) that i had set up for the classes. in the end i decided to make chars do what they say on the tin the most -- mages got the short end of the stick there but also eh, "balance" since they're so powerful otherwise hehe?

glad you liked karsu's writing, we need more yuri games ~

~ thank you for the kind words!

sort of my ultimate dream is making just chill grind games where people can load up and listen to a podcast or whatever during. glad i'm making more strides toward that ~

(i say sort of because the actual project i've spent the past year on is extremely unchill at its core with 65 characters and even the very rough state its in making it about 15 hours but. like. oh well. lol.)

Hehe, it being overwhelming is part of the point, but I get it lol. Thanks for playing!

"My primary gripe is how purchased assets, RTP and all other tools that make developing a game easier are perfectly fine while AI generation will get you disqualified."

even discarding the idea of humanity and personal creativity, since apparently rogue ai has a soul lol, people made those and either donated them to the community or received money for their creation. ai slop is stolen and unoriginal in ANY regard.

so, i use a lot of ayato sound create music in my games. i don't think i've actually released anyhting using it yet despite working over a year on Ratfishing, but it was both odd and fun to hear ayato's music in gensun's jam entry. yes, it's public, anyone with $12 or w/e can use it, and it can sting a little to be like awwww I wanted to be """the first"""". i felt the same about my colleague ephiam who makes cool retro games -- he used really cool retro music and graphics packs I would also like to mess around with. (you can buy his original AI-less game here: https://store.steampowered.com/app/2769210/Scarmonde/ ) but like, oh well! it's great that we can use these public items to produce our hobby without stepping on anyone's toes, while supporting cool artists, and not burning down the planet.

being a shill for this stuff eats away at one's soul i fear. you're defending theft and needless energy consumption in order to be able to produce something less than the sum of its parts while, like sawyer explained, you can create something more fun and immediately enjoyable just by scribbling in ms paint or w/e. if you keep up with wanting to generate your games' assets I wouldn't be surprised if that creative spark eventually died. maybe this sounds hyperbolic, but we're already seeing AI use lower people's capabilities or drive them insane in the news.

sorry if i've turned to be super harsh but like, this stuff needs to go. it's sad to see someone who is clearly creative fall into its trap. not to mention that there's many people way worse than you in terms of honesty and integrity who are trying to shill and force the slop machine. do you really want to be part of that crowd?

nevermind this game has an awful message lol. i like the crayon-core art but like dude settle down