okay, given the title and the size of the world map i assumed there was something to do with secret entrances but i couldn't find any edgemashing and somehow, despite trying like 8 times, never found any in the dungeon LOL
i do think it's an aspect of dungeoning worth exploring though. something i feel a lot of amateur rpg designers fail to understand is just how much the typical jrpg compounds its power progression -- gold, exp, new spells, dungeon knowledge, path unlocking, etc. all make things easier in a multiplicative way. breaking a game down into one solitary aspect of that (in this case, length of attrition/path unlocking) is a more than worthwhile sketch even if i couldn't figure it out ;;
edit: even if you think your lessons learned are simple, remember you're not the only one. your fanclub is also playing/sharing these and picking up/reaffirming ideas from them ~







