Enjoyed this at first since I like a good clicker. Fun interface.
Then I went to get a cup of coffee after hiring a bunch of coworkers and realized the true beauty of the game.
20 coins but still struggling with breadbasket, got up to $108 this time. i think i need to make my textile city bigger, or just have two textile cities? hmmmm
i think my only suggestion for the game would be a mass reset button for trade routes. i often want to restructure everything once i build a new industry, would save some clicks
goddamn that's fast lmao. i never actually beat mythic dark lord (I did beat ketos), but i nerfed his Malice Spikes to 50% potency instead of 100% right before release so I'm glad I made the right call there to make it actually possible haha
karsu and i are trying to figure out what we want to do with it! so hopefully there will be a betterer or otherwise similar-but-greater version eventually.
i experimented with some plugins that let me adjust skill loadouts but they didn't play nicely with the intense battle ai (not like that) that i had set up for the classes. in the end i decided to make chars do what they say on the tin the most -- mages got the short end of the stick there but also eh, "balance" since they're so powerful otherwise hehe?
glad you liked karsu's writing, we need more yuri games ~
~ thank you for the kind words!
sort of my ultimate dream is making just chill grind games where people can load up and listen to a podcast or whatever during. glad i'm making more strides toward that ~
(i say sort of because the actual project i've spent the past year on is extremely unchill at its core with 65 characters and even the very rough state its in making it about 15 hours but. like. oh well. lol.)
"My primary gripe is how purchased assets, RTP and all other tools that make developing a game easier are perfectly fine while AI generation will get you disqualified."
even discarding the idea of humanity and personal creativity, since apparently rogue ai has a soul lol, people made those and either donated them to the community or received money for their creation. ai slop is stolen and unoriginal in ANY regard.
so, i use a lot of ayato sound create music in my games. i don't think i've actually released anyhting using it yet despite working over a year on Ratfishing, but it was both odd and fun to hear ayato's music in gensun's jam entry. yes, it's public, anyone with $12 or w/e can use it, and it can sting a little to be like awwww I wanted to be """the first"""". i felt the same about my colleague ephiam who makes cool retro games -- he used really cool retro music and graphics packs I would also like to mess around with. (you can buy his original AI-less game here: https://store.steampowered.com/app/2769210/Scarmonde/ ) but like, oh well! it's great that we can use these public items to produce our hobby without stepping on anyone's toes, while supporting cool artists, and not burning down the planet.
being a shill for this stuff eats away at one's soul i fear. you're defending theft and needless energy consumption in order to be able to produce something less than the sum of its parts while, like sawyer explained, you can create something more fun and immediately enjoyable just by scribbling in ms paint or w/e. if you keep up with wanting to generate your games' assets I wouldn't be surprised if that creative spark eventually died. maybe this sounds hyperbolic, but we're already seeing AI use lower people's capabilities or drive them insane in the news.
sorry if i've turned to be super harsh but like, this stuff needs to go. it's sad to see someone who is clearly creative fall into its trap. not to mention that there's many people way worse than you in terms of honesty and integrity who are trying to shill and force the slop machine. do you really want to be part of that crowd?
I rated this highly in most categories though I did have some issues (I didn't see the warning and softlocked my game re-training Fred, thankfully had saved right before; then during my second attempt at Vice the message window was stuck at 1 line tall lol).
I really like the concept! "Where's Harold" in a like, religious sense is pretty neat. The art was nice too.
After dying a second time to Vice even with tinfoil hats and such I gave up, especially since I seemed to be stuck with the message window bug.
Will probably take a look at your other games since I liked the vibe overall.
I liked this! Definitely buggy, I couldn't really guess properly my first time through because the front desk was in every scene covering the important bits :p But then I played it again and only the guide disappeared but I knew where to click to find them again.
The edutainment aspect was pretty neat. I liked that you did actually have to put all the clues together yourself and the game just let you be wrong up until then. I would have liked some music but eh! Had a vaguely creepy vibe in a good way.
I really wanted to like this but I got stuck and cannot figure out how to progress. I tried using the idol, tools, and flint in various places without success.
The battle system is goofy in a great way. Did some "play by email" with it on discord with my bf.
Holding off on a rating for now because I may just be stupid lol. I liked what i played!
I quite liked this one, lol! Maybe a little too long especially with how you have to figure out that you (I'm pretty sure) HAVE to use the return scroll to reset the dungeon, but eh.
I'd really have liked a more understandable dungeon map layout. For a short and sweet dungeon crawler it felt really spread-out and confusing (and greeeeeen).
I loved Kasey's facesets lol. Some funny shit.
At one point I found a golden statue but couldn't interact with it?
FTR, I did play the fixed-up version.
I found this tough to get through. I'll focus on what I liked.
I would recommend reconsidering enemy placements so that their HP bars are not covered by Harold and Lucius's portraits. Another big gripe was the size of the trees relative to their tile width, which made the race more difficult than it needed to be.
that was cute! i liked a lot of the art and ideas here. the badge system was a nice way to keep equipment simple but interesting.
some of the bosses were a little too tall for their status effects or weakness popups etc to show well which got a bit confusing.
linked it to some friends, curious to see what the characters they picked get!