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A member registered Aug 25, 2017 · View creator page →

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i think they're kissers

thanks! the randomized parties were a goofy way to handle a jam requirement but i wound up really liking them haha

DRAGON SLAYER JUMPSCARE

i liked the ideas here. i think the high encounter rate and kinda wonky default skills did a disservice to those ideas, but i did beat it. neat jam game.

less of a criticism cuz possibly intentional, but i thought it was interesting that you fought so many other monsters before slaughtering the humans by the end. hm!

i thought i was the evil tunnel queer

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edit: also for future collab concept at some point, after Harold Gacha (vesengir saga ii) (I JUST REALIZED I FORGOT TO MENTION MY YURI GAME ONCE DURING ALL OF JUNE??) i have a lot of experience forcing visustella plugins into autobattler A-I which could be... pretty funny for a game like this or killing fools etc lol

actual edit: why the fuck did i start this with "edit"

i think the most interesting textural thing for me with jusztina is that sorcelleons barely take damage from her but she won't basic them unless they're really low, BUT they're also dangerous, so you have to spend a lot of mp to give marie-louise time to attack them or just hope you've finished them off with the attack that turn

this was so cool

the ol "skeleton key" eh

I do think you did a great job with the character differentiation on this, and in how you chose to work around evasion/accuracy due to 2k's limited access to those. Lament's "hit twice" is technically more accurate when everything has 1 hp, and so on. Fun!

the harpies are mean!!!

i thought i was supposed to knock stalagmite off of each side room to make the cave collapse but i guess not....

sketch 12 gave me a jumpscare with the statline

this one gave me one with an enemy named "roadrunner". what are you cooking here

"But it's still clearer than getting a lump sum of gold or EXP and not knowing how much each enemy contributed."

Time to make a math systems game where the final boss is simply the question "how much XP does a red imp drop"

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lina more like. area heala.

if i ever rerelease it i need an item that lets you put a pair of sunglasses on one character's faceset/portrait

i'm the new elf fight world champion!!!!!!!

femelf..................................................................

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i liked the idea of this one, though i have to admit....... i did not get the waking up sequence. defintiely has vibes though

first try, i went a ways through and died to a tick. i did go off the path a bit, got attacked by a game warden and assumed the forest was off limits, but got one on the road so... lol

second try, i just fucking booked it through the woods south and followed the river until i found the rest stop. but i only had 56 gold so i couldn't spend the night. still, was good talking to all the npcs. i liked that. poor pig

yeah, i can tell you had fun with this one. i think this jumped to the top of the list for me.

i do want to push back on:

"This latter limitation accounts for a number of smaller balance gripes I have: buffs and debuffs suck, the impacts of elemental access are muted, status ailments never get their moment, enemy movepools are all small and samey (most just have one regular attack + one offensive skill)..."

1) i got a lot out of buffing Boxos

2) i did at least -notice- elements in the dragon horde 

3) Thrast was great at doing area ailments in the cave. I think that was worth

4) The enemies had a little texture, like I always ran from Soldiers because Provoke was scary on anyone but Boxos

oddly this feels similar to the hounds of hell just in terms of "what the fuck do i do with these guys" lol, so that was fun. having to deal with death and swapping out for mp was absolutely the way to flex into the end product i think. clap clap

okie. beat it.

here's my rankings, in order of memory and not bestness:

  • Boxos: Well, he is the best actually. Just pure, unmitigated damage. Being uncontrollable just makes my life easier. He and Ullar were in my party the entire game.
  • Soron: Big fan. Basically infinite MP and can do most things you need. I used him a lot, but ultimately ditched him to make space to grab Jorkon, since the ice queen was more helpful in clearing the cave dungeon.
  • Thast: Quite liked them. (I tipped 1k.) The infinite area heal spam was great, but I did wind up kicking them out for Edelith because Soron had healing covered as long as I was careful.
  • Edelith: She was fine in the cave dungeon because she has strong AOE. That's all she's got goin' for her. Worth the price of admission if you get her before the caves.
  • Jorkon: Unironically quite good, despite... yeah. Cure III was really important for keeping Kudelpha active in the Demon God fight. DPS was great too.
  • Drakellion: Fine, but died early. Buffing Boxo's attack and healing him was 80% of what I had him do.
  • Stefq: Dead. Whatever. All the other healers were more interesting or self-sufficient.
  • Ullar: I figured that was what I was getting into, but I played the entire game with him and beat it so whatever. He was tanky enough to stay in the game and take hits off of Jorkon, so thanks Ullar. I did accidentally get him below 10 MP because I kept using the MP drain on enemies without MP... lol...
  • Kudelpha: Amazing healer concept. I grabbed her for Demon God thinking she was gonna be a buffer, then saw Recovery III and was like... hell yeah! She and Jorkon were incredible for the fight.

Cool concept, and gives me ideas for future jam games ~

boxos my beloved...

so is the tunnel...

thank you for walking my evil tunnel! glad you at least found it interesting haha

most players so far say revel is the strongest (harrison in second) so it's nice to see lina getting some love ~

i never did put a literal road on that map and i probably shouldve lmao

its fine only five seem to be able to function at once ??

walk my evil tunnel

thank you for playing and for the kind words! i know there's not a lot of characterization but im glad people like the exorcists all the same B)

This is so cool! What a fun idea!

"Second, fixed encounters are a much more practical way to explore a large roster of enemies. Does this claim make sense?" I really agree with everything in this paragraph (and immediately thought of FF13, which for all the jokes about corridors, is very much this concept). I do agree that you need more familiarity in a random encounter dungeon where you ideally are meeting the enemy in many different states.

I tried twice and could not get very far but I can see myself coming back to chew on this one more, it's very neat!

"Fire drain HP" reads to me exactly the same as "Hrothgar make x"

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was really hoping i could find something under my feet in the swamp lol. extremely cute!!!!!

edit: oh

sorta! mz updated with a full suite of interconnected maps (on top of the disparate ones each previous maker has included since ace). no tie-ins with the database though

"The more exciting lesson in this had to do with structure. For this game, I divided the world into three maps and populated each with approximately one-third of the premade encounter formations, one town that sold approximately one-third of the premade equipment, and one boss gating the way to the next area."

I've done basically this a bunch of times, just to mess around or attempt a jam game. I've only actually published it like once I think (for some now-lost RMN jam) but there is absolute an un-perverse joy in it. how much do i have to grind to beat rtp medusa vs rtp satan???

i've also found the same re: party size and the rtp troops between entries. sure a lot of that is just rpg fundamentals but it's shocking how MUCH it really does affect the feel and pacing of "fight some scorpions". it makes me think a lot about what the design could have been here (if there was any lol). is this troop made for just alex or ralph? it's way too easy if you have ylva and bennet like the game wants you to start with in the default system tab. so why is it like this???

as for final fantasy, i did get pleasantly jumpscared by ghosts in the immediate northern forest. i thought that was cute. i'm sure with enough number cracking you could come up with the mathematically perfect way to lay out the rtp database encounters and equipment. and would it still be fun...?

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ouuuGHHH i love the concept of making games out of the sample database. usually do it in vx ace but i guess i sorta did it for dragon seeker too (then wound up tweaking it lol)

edit: ice 2 helped, yet it did not save me.

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i ran from everything until i got the evil sycthe, then switched to gleaming cleaver at the very end... which i think was a mistake lol

edit: i did really like "five gatekeepers" as a meta-joke lol


LMAO

Yeah, I hate Discord for anything but DMs so I leave servers pretty often, sorry! Nothing personal to anyone there.

I'm really glad to hear a Cedar shout-out. Everyone loves Karin and Uuva, nobody loves Cedar any. Poor guy. I definitely made Queensblade too easy to get but maybe that's just how it needs to be to give people a leg up.

Despite pre-empting me: thank you for seeking the dragon! Really appreciate hearing you tried it multiple times.

you're so good at gam mak.

got 30 and then 60 years on my next two runs ~