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A jam submission

A low effort retro horror asset flip about snowboardingView game page

A silly satirical take on retro horror
Submitted by GoemGames — 22 hours, 12 minutes before the deadline
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A low effort retro horror asset flip about snowboarding's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#36302.3892.389
Audio#36422.8332.833
Enjoyment#37092.9442.944
Creativity#43443.1673.167
Artwork#46312.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game references timeloops, the map contains a few loops and most importantly, the player 'loops' through the same escape route until they succeed.

(Optional) Please credit all assets you've used
NPC Character by BitGem
jumpscare sound (freesound.org - deleted_user_5614036)
PBR Textures by 9t5
Artistic Oil Paint by FronkonGames
Several packs by Synty Studios
Echidna by Omabuarts Studio
Snowboard Game by Denis Lapiner
Music by Composer Squad

(Optional) What would you like to be called if GMTK features your game?
GoemGames

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Comments

Submitted (1 edit) (+1)

Best game I have played on the jam. The boarding mechanics were really good. And I enjoyed doing tricks and going fast. I've played this game for a lot of time. I would definitely like to see this game get expanded. Good job. 10/10

Submitted(+1)

really nice concept I got a lot of fun . 

Dont forget to vote for our game too

Submitted(+1)

For being a "low effort horror asset flip"--I really enjoyed this. 

My neck is very broken. 

Developer(+1)

Thank you friend. Sorry about your neck. 

Submitted(+1)

This is a very unique entry, nice work. There were some times I got stuck plinko-ing between trees when they were really close together, which was a bit frustrating. My only other note is that I mashed V to endanger myself, but remained alive. Alas. (How does V increase the danger, by the way?) Overall, really enjoyed boarding around, and getting the little jump scares occasionally. Nice work!

Developer

Thanks for playing and for your feedback! 

Originally the V key was supposed to 'hold the board' to perform different tricks, but for times sake I scrapped it. Turns out I forgot to remove that you had to hold it for it to work. Holding it increases odds of broken necks.

Submitted(+1)

Interesting visual style. Controls took some time for me to get used to, but the game was fun and challenging.

Submitted(+1)

That's a funny one, pretty enjoyable movement, but those DAMN TREEEEES!!!!!
Didn't exit yet

Good work!

Submitted

It was a little laggy on the web build, but I found it smooth enough to play. Love the silly characters but hate the damn trees! Good job.

Submitted (1 edit)

i'm sorry but this is way too laggy i cannot play this. its like at 3 fps. i tried disabling all the shaders but it didn't really help.

i think it might be the trees because it doesn't lag when i die. i presume that since the camera is looking down, the engine is able to cull almost the entirety of the map. but i'm not really sure.

Developer

Thanks for playing and rating everyone! If performance is bad, please try lower quality settings on the main menu.

Submitted (1 edit) (+1)

I really like the art style for this game. Definitely had all my pc fans working overtime though. Good work!

Developer

Thanks! Did you play on a higher quality setting or not? Kinda curious about the performance issue myself 

Submitted (1 edit) (+1)

It somehow made my PC lag like crazy… Anyway, don’t be so harsh on yourself. Really love the humor! I somehow didn’t even encounter the horrible horrible monster that was supposed to horribly horrible me :( At the same time, the game ran on like 10 FPS, so… Not waiting for it 3 business days, that’s scary! I don’t wanna be horribly horribled! Oh, and I don’t want my neck = broken either :(

Developer

Thanks for playing! What quality setting did you use? Trying to figure out what went wrong 

Submitted

Oh, default one. I didn’t change none, so I suppose that’s fair? But browser games are slow anyways always.