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cannice

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A member registered Apr 11, 2023 · View creator page →

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Nice idea! I wished the environment (music, background) was a little more cozy, but I enjoyed making some snowflakes. I felt like the system to do it was fairly intuitive, and evoked childhood nostalgia from when I made these with paper as a kid. :)

I loved the snowball mechanic you made to get larger/smaller, and how well your levels made use of that. It was so satisfying to throw the little snowballs, I think partly because of your sound effects. The controls felt really good, too. Unfortunately I got stuck in the second level I believe, couldn't seem to jump high enough to get anywhere else. Looking at others' comments I guess I missed a wall jump ability. Adding some signposting to let players know that exists would defs be helpful. I think there's lots of potential to update this one - you've got a really solid look and feel here already. Nice work!

I really enjoyed this entry! You've got just enough story and tutorial to make it clear what the player needs to do and what their motivation is. I thought it was funny how passionate the village was about the star, haha. The jumps and dashes worked well - I only wished their keybinds were perhaps reversed, because I'm so used to hitting Space to jump in other games that I sometimes dashed off platforms accidentally. That said, once I got used to it it worked well and the platforms were placed in a challenging but do-able way. I also really liked your character animations. They were simple but done very well. Nice work!

I agree with other players that the character movement could be faster. I thought the puzzles were interesting and challenging. It may have been helpful to have more indication in the game that guided me to what I needed to do, instead of relying on instructions outside of the game. The dark atmosphere felt a bit more spooky than cozy to me, but I liked the narrative idea you had!

Great job! This is a super cozy game and easy to get the hang of. I really liked stacking hats, and I thought gameplay difficulty increased well, since it was harder to avoid the falling blocks the more hats you had. The only thing is I felt like I moved too slowly so there were some hats there was no way I could get. But I'm not sure how you balance that without making the character move way too fast. Overall, great entry and I had fun playing. Nice work!

Nice UI and graphics in this one, and a cute concept. I'm not sure I understood the benefit of collecting more cats, as they didn't seem to auto-pickup items as suggested. Maybe I did something wrong. Still a cute little point and click game though! I really liked the art assets. 

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Hey there, cute little game here! I made it to level 18. Couple thoughts: 

  • As others mentioned, the snowman and platforms are too hard to distinguish from the background. It makes it hard to keep track of where you are and where you should be going. This could be an easy fix. For example, choose a less bright white shade for the snow in the background so the snowman stands out. You could also add a black outline around the snowman and platforms. Experiment a bit! :)
  • There were a couple times where I didn't actually get that close to the bonfire, but I still advanced. 
  • I thought the mechanic where you can fall off the screen and appear from the top was an interesting thing to incorporate, but it did lower the stakes a lot, because there wasn't really a way to lose. I wonder if there is a way to balance that a bit more? 

Great effort here, keep it up!

Hey there! I think you had an ambitious concept here with all the mechanics, and a bit more tutorial information or description of how to play would have been helpful. I couldn't figure out how to cross that first big gap until I read some of the other comments below, and even then, I couldn't figure out how to consistently mid-air dash. Jumping and spamming my mouse buttons seemed to work? I also couldn't figure out how to get a consistent super jump height, which left me stuck at the second main wall-jump area. Overall, great effort and certainly potential here, just some fine-tuning to the mechanics and more guidance for players would be a big help!

I don't think I was very good at avoiding obstacles, but luckily it seems like there wasn't much consequence for that. At some point I gave up trying and just charged everyone forward, because I was so looking forward to some more funny dialog. Great writing in this!

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Hey devtev, thanks for playing! Yes, there is a boss and an ending, but we unintentionally hid it really well. If you go into the ornament/letter blocks room area where you find Lori (the Barbie), on the bottom-right screen of that area, there is a gap in the glass wall that you can go through. We had a big door to put there, but we ran out of time to add it to the game D: Anyway, that is how you get into "Ra'Sei Ving" where you can fight a dragon! Let us know how it goes if you try it out. :D 

Cute idea! Love the vibe, and how well this functions. I didn't figure out how to rotate objects after I'd placed them, but I may have missed an instruction. Overall, a very concise and well-made game :D 

What a fun little game you have here! I think there is lots of potential with this one. It would be great to have some music and sound effects to help you get more into the action, and a larger gameplay area. That said, the controls were easy to figure out, and I had fun trying to hold off all the monsters swarming me. I am not sure how far I got, but I was able to select four spells before I gave up. One issue I ran into was that at some point, my screen went red, which I assume was a curse? I couldn't quite figure out how I was getting cursed, and visiting campfires wasn't reducing the curses consistently for me. At one point, I did get down to 0 curses, but the red screen was still there. Anyway, despite that, I still had a good time. Good work on this!

Ohmigosh CUTE. I love seeing another game with a penguin protagonist! Your penguin is adorable, and I loved the art style in your game. Wintery vibes were perfect, and your opening cut scene was great. 

For the gameplay aspect, I found it easy to learn the controls, but I wasn't able to ski very far, because I ran into a little fence I couldn't get over. This felt like it undercut the skiing mechanic, which seemed like it would have been a lot of fun (loved your particle effects, too). I also wasn't able to go very fast in the area I *could* ski, because I'd run into a zookeeper too quickly to be able to switch into my disguise. 

You've already got such a solid look and feel for this game, so I think with some adjustments to gameplay and the area available to ski, it would be tons of fun. I hope to see an update :) Good work!

Thanks so much, tymakesgames! We're so glad you enjoyed our game. We had fun making it!

Hey there, nice effort on this one! Unfortunately I found it too difficult to complete; it felt very endgame Frogger. Adjusting the difficulty would be a good idea, I think! Otherwise, great music choice and very nice work on the art. Keep it up!

Impressive first game. I never encountered a scenario where I felt like the game was against me and I couldn't win, so it seemed to function really well. I also really liked your retro game vibe and the sounds you chose. It would have been great if you had incorporated some music as well. Good work!

This is a great game! I had not played a Suika game before, and admittedly I had to Google it to try to understand what I was supposed to do in your game. A bit of instruction for players like me would probably be helpful. That said, once I figured it out, my partner and I played this for about 20 minutes over our morning coffee and had a great time trying to get Santas. I think we encountered a few bugs related to who got a point when an item evolved, but it didn't take away from our enjoyment. Good work, and good luck with your finals!

It was so satisfying!

Hey shadowsora, thanks for playing and for reporting this music issue! We are glad you had fun finding your friends, and that you were able to beat our spicy dragon boi :D 

I think you'll be a fan if you like Overcooked!

Love those ideas! I really like the idea of being able to modify the kitchen for efficiency, like in Plate Up, and I think that would be such a cool mash up with a more Overcooked style game. I'll follow - would love to see your updates :) 

I think this could have been a bit more cozy with a different music choice. Also, the music seemed to just end at some point, so something that loops would have been nice to keep the vibe going. I enjoyed rolling around and causing havoc, but I had a hard time catching the little guys who run around. They are perhaps a little too evasive, at least for me.

This is SO HECTIC and I love it! This could definitely be a dangerously addicting mobile game, and it already has so much comedic value. I love the "nom" sound effect when you pick something up, and the music is absolutely perfect for this vibe. Nice work!

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This is a nice little game! I like that you made a compact gameplay area and made good use of it, hiding each present in a unique place that was challenging but fun to find. Controls felt pretty good, as long as I jumped first before starting to run. If I started to run even a split second before pressing jump, I found sometimes the jump wouldn't activate fast enough, so I'd just run off a platform. 

I also really enjoyed the visuals and sound - both well suited for this cozy platformer. Nice work!

This is a great looking game, but I think it could benefit from building up from fewer snowmen at the start. It felt impossible like it only took a few seconds to become surrounded by snowmen and flying carrots, so I never even survived a minute. I feel like it could be a fun challenge if it were a bit less punishing! I really like the visuals and music, though. Good effort!

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Okay, wow! I'm super impressed. 

  • Love that you went all in on the N64 vibe. As a child of the 90's, this is so nostalgic and had a similar atmosphere to the penguin/ice levels in Super Mario 64. I love your cover image, too, with the N64 box elements. 
  • Everything functioned so smoothly in the game. Controls made sense and I never struggled to interact or move, and the dialogue always made it clear how to proceed. 
  • All of your models look so cute and cleanly done, and I think you did a great job placing collectable items in the world in a thoughtful way that made them stand out from the environment/non-interactable objects. 

My main point of constructive feedback would be for the dialog system. The dialog is revealed fairly slowly, and I sometimes found myself impatiently trying to reveal it faster, only to accidently skip the whole line. It would be great if one press just skipped to showing all of the current dialog, and then a subsequent press advanced the dialog. 

Overall, this is GREAT and will be getting a high rating from me <3

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What a great little puzzler concept! It was quick to learn the controls and what I was supposed to do, and I had fun solving the puzzles. Some small changes to your UI could have improved your game's presentation. For example: 

  • Choosing a different font for the pages with lots of text would make them easier to read. 
  • Making your "start game" button stand out more would make your start screen easier to use. Because it blends in with other assets that are just decorative, for a few seconds at the beginning I wasn't sure where to click. 

The levels themselves looked great and were well varied in design - lots of potential here! Also, the formal business tone of your letters to players made me laugh. Not sure if that's what you were going for, but please be advised (lol) that it was memorable for me. Great work on this!

Thanks, Alectoruby! We're so glad you enjoyed our game. I'm so happy with how our lil penguin boi turned out <3

Thank you so much for this detailed feedback! I'm so stoked about how this game came together, especially because many of us on the team hadn't worked together before. We're glad you enjoyed our game, and thank you for hosting :)

Yay, thanks for playing, Kebaboo! I'm so pleased with how the penguin turned out, and I'm glad you like its design, too. Making the little t-rex characters was also tons of fun. I'm glad you think they fit well in the game world together!

Thank you for playing and commenting, Wizard Walter :) I love your idea for turn-based combat with the friends collected during the game. It would be cool to incorporate them back into the game world somehow.

Thanks so much for playing, Chavafei! We appreciate your feedback. If we update, we'll definitely make it more clear how to enter the boss area (that wasn't intended to be a difficult part of the game lol). We have a few assets that will help that didn't quite make it in before the end of the jam. Glad to hear that you enjoyed the dialogue also!

Hey, nice work! Concept is easy to understand, gameplay is straightforward. My partner had some trouble getting the Player 1 controls down. I think I had an easier time using WASD and E on my side. We were a little confused when gameplay stopped (we only saw a timer for a second). It would be great to make time remaining a bit more obvious, and maybe even allow for a single player mode that allows you to switch between the two elves or gives you more time to complete alone. 

Just at first, but once I got the hang of it they were fine!

This was so easy to get the hang of and a really enjoyable little platformer. The ice buddy (cute) mechanic was creative, and I thought your levels were well designed and a good difficulty. The art and music is also perfect for this game. Very nice job! 

I have spent countless hours playing Overcooked 2 (and I really love the hot cocoa/Christmas levels in it), so this was such a familiar cozy game for me. While I've obviously seen a very similar game concept before, I still enjoyed seeing it in a top-down pixel art style, and for the most part the gameplay worked well once I got used to the controls. The only bug I encountered was one round where every person in the line almost off the screen only wanted hot milk in a cup, and only one milk ever spawned (despite clearing lots of space on the counters). If you were to update, it would be cool to see you put your own spin on this to help differentiate it from Overcooked 2's gameplay a bit more. In any case, very much enjoyed playing :)

Likewise, thank you so much!

What a cozy game! I'm a big fan of making digital recipes in games like Overcooked, so this was a great one for me, and so chill. I did wonder why I was sometimes making smoothies (based on the ingredients) when someone ordered a hot drink, but it didn't bother me too much, because I was having a great time puzzling out how to fulfill each person's order. I think the categories made sense and were intuitive. Also, I loved the mashup of art styles you used, and I thought your UI elements were really polished. Great work!

Nice level design and graphics here :) I like this Death-Squared-esque gameplay; it's a great little puzzler. My only complaint is that the spike traps seem to have quite large hitboxes, so often I would die when it seemed like a character was still visually a safe distance from spikes. Fine-tuning this do wonders, I think. Overall, still a fun entry for sure. Good work!

Why does the duck have four legs? I don't know, but I love it. 

This game had wonderful graphics, music, and progression. Your level design and use of powerups are so masterfully done. I had a bit of trouble getting the wall jump down, but once I did, it was smooth quacking. :D 

Very good entry!