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cannice

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A member registered Apr 11, 2023 · View creator page →

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The music is pretty sick, to be fair. More from Trust This Mechanism on Apple Music and Spotify <3

Thank you for playing and sharing this detailed feedback! I’m glad the silly menu writing struck a chord for you haha. The “smothered by popcorn” slider probably doesn’t need to be there - it was part of a different direction I was originally going with this game - but I just thought it felt a bit absurd to leave it in…so I had to :P

Awww thank you for sharing your thoughts! I’m definitely going to have to add some more levels and complexity to this one :) Appreciate the art comment - i love a good sketchy style when time is short in a jam. So fast to throw together and somehow it is still a vibe haha. Cheers!

Thanks for your feedback! I have so many more level ideas, including but not limited to, “make a sandwich.” The world isn’t ready XD

Lol, I actually made obstacles as part of my dev time and then ended up leaving them out. So it is interesting to hear this suggestion! Thank you for playing and sharing your thoughts!

Nice! I survived 383 seconds and killed 552 monsters. I get what you were going for with upgrades having both positive and negative effects, but I found that rather than feeling cursed, they just felt balanced. It was a lot of fun though, felt great to play, visuals and sound were great, and everything functioned well.

Poor princess, I think I gassed her out and did more damage than the monsters. It was interesting how all the power-ups were both helpful to kill monsters faster, but also made it easier to accidentally hurt the princess. It felt very balanced in that way. Loved the art and the concept. I did find the sound effects (which were great) became a bit repetitive, so cycling through a few different ones or playing with varying pitch could be a good avenue to explore, but this is a minor note in an otherwise great little game. Nice work!

You achieved a nice little mow-em-down game here in a short time frame. Nice choice of colour palette to make the blood spatter stand out. Poor little guy lost so much blood. Is part of his superpower regenerating it? lol

I can't believe I'm saying this, because I don't really like gross things, but I actually found myself wishing the sound effects were more...squelchy? To really sell it? If that makes sense. But certainly a well-functioning game. The only thing that irked me a bit was the camera shake, because while I can appreciate that it makes sense in a game where you are literally throwing your head, I don't think I could play this very long before my IRL head started to ache. Just something to consider if you were to develop further. :) Nice work!

I'm really upset with you. I didn't know ducks ate snakes. I can't unlearn this information. How am I supposed to go to the lake now, see the little ducklings, and not envision them growing up to be snake-eating monsters? *Cries in grossed-out*

Unwanted knowledge aside, I think you have the start of a very fun game here. I did find it exceptionally difficult to progress, unfortunately, so I had to give up around level 2 or 3. I think modifying the materials would help, because it felt like I was running on ice. It felt like I never got a "break" to recalibrate myself since platforms literally will slip out from under you due to the lack of friction. Combined with the reversed left/right controls, which I am not sure were needed, movement was really tough. Maybe you felt it was too easy otherwise?

Everything else was great - the vibe, the visuals, the lil quacky sound when you jump, the bonkers setting of a duck in an Egyptian temple, the fart superpower, and the fact that you recharged it by eating snakes. None of it made sense and I loved that. I would absolutely have played to the end if I could have gotten the hang of the movement. :)

Like popcorn

This is great to hear, thank you! 

pop pop! <3

tysm for playing! <3

Thanks for the feedback. I'm glad this made you smile! As for the menu wording, I like my UI to be clear yet unhinged, because "OK" and "Cancel" are fine, but "I Will Do Better" is...better. Ya know?

LOL! LOLOLOLOLOL. I'm not really one for narrative games tbh, and I wasn't feeling super sold initially. But when I learned what the superpower was...wow, what a delight. And suddenly all your other design choices--from the fonts to the setting to the mysterious cover image layout--made sense. That kind of hindsight "aha" moment is such a pleasure as a "reader." At the end, I chose the "come a little closer" dialog option, partly expecting to be annoyed by a tropey ditsy woman-melts-into-arms-of-protagonist-for-no-good-reason moment; luckily, the writing for that response was as clever as the rest, and I laughed out loud again. Bravo. 

Lol the level difficulty curve was funny. Tough to start and then after a while, they just complete themselves! XD

Initially I toiled in Level 1 for a while until I realized you could redirect the rock mid-air, and then it was a lot of fun. Very cute animations. An update to add sound would add so much vibeyness. Nice concept and execution here, and good luck on your GOTY quest :)

Awesome work for your first jam! Easy to pick up, funny concept and enemies, and definitely a terrible superpower. 

Very nice Bob-omb simulator. I got 53 coins before I exploded. A superpower you can only use once before it kills you is certainly unfortunate.

definitely not a superpower I'd want lol, nice idea.

thanks, I hate it! delightful and infuriating, this was a great idea lol. 

I made it to over 300 years old before I tried pressing that button to see what it would do...and its futility was both depressing and comical. Does Eternal Co. offer commemorative pins for milestone years of service? I feel like I should have amassed a small collection for my loyalty. Do I get a company branded hoodie at 350 years?

All jokes aside, this was a beautifully made game. The sprites, the colour palette, the music and sound, the overall darkening effect as you age, the harrowing loop - everything worked together really cohesively and felt so polished, really impressive in the time given. 

Nice NES vibes! Unfortunately I don't think the music is set to loop (?) so it had finished before I actually started the game, and I couldn't hear any sound effects. But I enjoyed collecting the little power-ups and exploring the map. I think the "bad superpower" is mostly held up by the unstoppable jump as it stands, since most other power-ups just felt useful. But I'd love to see what you could do with this given more time to accomplish some of your extra scope. Great foundation for sure. 

What a trip... XD I really love a wacky concept that mashes up two basically unrelated things, so moose man on a pirate ship was delightful. Cool to see what you could accomplish in a few hours using AI. 

Hey, cute idea here! Being a pair of sentient sparring scissors would indeed a disappointing superpower, lol. Considering how quickly you pulled this off, I think the game works pretty well, and I like your colour choices and the music and sound effects you picked. Nice work :)

Aw thanks for playing and seconding the phone thing! It currently sort of works on mobile in landscape, but it would be cool to learn how to develop a mobile game properly. :D

This is great encouragement to spend more time developing this one, thanks! It does *sort of* work on mobile currently if you turn to landscape, at least on my iPhone. Might be time to add mobile developer to my stack of hats, though... :)

Thanks for playing!

This fried my brain a little bit, definitely a challenge, but also super fun and I loved the artwork! I didn't get past the level with the giant gap. 

I did not master the gentle spoon technique required to progress lol, but I made it a few levels. Very cute idea, and delightfully bizarre cat character

I love how you extended the sketchy style of your Andy sprites into the UI elements, etc. Hand drawn games like this work so well for jams and have so much charm. I had fun making a little morning routine loop! 

Yay, tysm for playing, fellow farty-game-maker :D

interesting, I haven’t used Godot! It’s always a balancing act in jams trying to decide what matters to fix or what you have energy to fix lol. Hope to see an update on this one though, good luck with any future work on it :)

I would say both!

My original concept for this jam was actually really similar to this, but I ended up going with something simpler due to time. So it was awesome to see this entry, and I thought in concept all the bits and pieces you had were great.

Functionally, as you know the puzzles were a bit tough (as you ended up putting answers in your description). I actually think some small tweaks could help a lot. For example:

  • Make sure important text someone has to read and input somewhere else is free of extra spaces and line breaks. Both the captcha and email had scenarios where either the reference text or the field you typed in had a line break, which made it a bit confusing (do I include that?). The captcha reference text “istubed my toe is cool” looked like it had an extra space “is tubed…” which might have been a typing issue or maybe the font spacing? And because I didn’t actually look at your username before playing I was very stuck lol
  • Give user feedback even when you’re making people wait. In the customer support chat, there were times I felt like the game had frozen because other than the music, nothing seemed to be happening, which I know is honestly accurate to real life lol, but it almost made me abandon the game. (Also I was definitely mashing the number buttons on my keyboard for the menu because I didn’t notice the 1, 2, and 3 buttons floating in a different seemingly unrelated area of the screen.)

So as unintuitive as it sounds for a concept literally about terrible UI and tech loops, a little bit of UI improvement would be great lol. Honestly I would love to come try again to get further if you do an update! This really was so fun.  Hope the notes help!

hey COZI! I didn’t notice an issue specifically with side to side or up and down. Usually it felt really good to start, but the longer/faster I had been holding the mouse button down and continuously looping, the harder it felt to control, probably just because my cursor was decently ahead of the lil guy. If i just stopped for a sec to let him catch up and continued it was all g, but sometimes in doing that I got hit lol. 

Wow, so creative! I felt like the difficulty curve from level 2 to 3 was a bit wild, and it took a while to figure out what I was supposed to do. But once I did, I got along better. Also, the game looks gorgeous. Great work!

SO CUTE, MEOW. Very unique and adorable puzzler, well designed and well functioning, and loved the art. 

I was exactly as frustrated as you probably wanted me to be lol

Gotta represent the vast array of toots out there amiright

M'Lord *Toot*

Hehe gotchaaaa

Toooooooooot tooot