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A jam submission

Loop 8View game page

A sokoban puzzle game, but you can start a new loop at any time, and your actions will still be done by your shadow.
Submitted by Nickwsy — 15 hours, 39 minutes before the deadline
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Loop 8's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#7283.4673.467
Creativity#12423.9333.933
Enjoyment#32473.0673.067
Artwork#60812.4672.467
Audio#87811.2671.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This Sokoban-inspired puzzle game features an 8-move limit per loop, but you can restart a new loop at any time—your past actions replay as a "shadow." The narrative also loops, the ending connects with the beginning. The game play on the joke that rotating ∞ (infinity) turns it into an 8—mirroring the game's cyclical design..

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Eleven

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Comments

Submitted(+1)

Very impressive puzzle game. I’m impressed that you managed to create levels this clever in such a short amount of time. They are definitely too clever for my brain lol, I only managed to beat the 3 first ones

(+1)

Idea of loop with previous versions of yourself of course is not new, but the way the puzzles was handled was good. It actually made me think into few steps into the future, that's how hard it was. Tho I like all those things. Real nifty but yet simple.

Submitted

im typically quite bad at puzzle games and this is no exception. super hard and i had to watch the solutions for like half the levels, but rewarding none-the-less. 

overall a very fun game, interesting take on the theme and i love it! 

if you have time, id really appreciate it if you could give me some feedback on my game (https://itch.io/jam/gmtk-2025/rate/3780834) - its my first game jam and im looking to get better!

Developer

Thank you I will take a look at your game. Can you also make sure you give me rating. Thank you.

(+1)

Very hard yet very rewarding. Great concept and level design. I had to watch the solution for level 8, and the solution is so long I used the cheat code and saw the ending. Great story as well.

Submitted

I struggled a bit with this one, the pushing mechanic made things very complex, but the idea is unique, curious on what framework you used to make your own game engine. Still cool game.

Developer

It is a ECS game engine, it is open sourced on github. 11Nevele/GameEngine at GMTKJamLoop

Submitted(+1)

This was not a puzzle format that I am familiar with but I enjoyed trying it out - was quite tough but I did beat most of the levels

Developer

Beating most the of the levels is very impressive

Submitted(+2)

As soon as I saw Reimu I knew it was a peak game. Unfortunately my smol brain couldn't comprehend the puzzles...

Nice job on implementing the undo feature, making this in the personal engine is so impressive! Tho I would like to see which character I can control in the current iteration.

Submitted(+2)

Extremely hard game for me! I could only do levels 1, 2, 3 and 5 and the rest were too difficult. I somehow beat level 5 in just 4 loops which may be unintended. Very creatively made though, i dont know how you came up with such a complex puzzle game. Cool! 

Developer

Solving 5 levels is already very impressive,the game is a very complex. Level 5 is intended to be solved in 4 loops(since the spike path a button in the end nolonger work because health kit). Level6 requires to to notice that a button is pressed when there is a dead body on it, and it can be solve in 3 loops. Level 7 is really long, Level 8 is just a nightmare.