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JustRob

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A member registered Jan 19, 2024 · View creator page →

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Tough to get started but once you're locked in this is great fun - capturing the balloons was quite tough

I enjoyed the combat rolling, and liked collecting a load of extra rolls and boosts to beat the minibosses - the UI was not very clear with how it worked, but I did piece together that each die would either land on an attack face or a defence face, and 1hp goes if a combatant has more attack than their opponents defence? It was hard to spot the difference between an attack roll and a defence roll, and the next turn started very quickly

Phew I struggled at first and couldn't get a better score then 3, but decided to try and lock in and go up to 6

It was hard to track projectiles leaving the loop and being ready for them to come out the other side - particularly while moving/dodging and being under fire from the shotgun/pool enemies

I did enjoy getting amped up and locked in 

This was not a puzzle format that I am familiar with but I enjoyed trying it out - was quite tough but I did beat most of the levels

I liked the voice acting and music, wholesome experience

Gameplay was fun as well - mostly just did laps as fast as possible but did catch on to converting the ghosts to win

I really like the aesthetics and the gun was fun to shoot - really liked destroying the level with dynamite as well

(2 edits)

Glad you enjoyed it

ツ゚

Let me be the latest person to say how good the writing and voice acting was, really good stuff

Cheers! 

I have been trying to find a way of bringing that distribution into a game for a while, and thought about ideas like an enemy dropping an item with no mean drop rate, or a weapon with no mean chance to hit. I don't think those quite work however because the random number you draw can't be contained to the interval [0, 1], which is how you would usually do those things.

I realised it might only really work as a kind of money or exp, and thought an idle game would be the place to explore it in practise. 

I only realised later how the player's wealth in yuan is an example of something called a Levy Flight: https://en.wikipedia.org/wiki/L%C3%A9vy_flight

Thanks! I do think there is something there in trying to make the numbers big...

I loved this 

I failed to work out how to shoot back I was so busy dodging everything, but that was super fun actually. I ended up doing well with some super lucky near-misses 

I enjoyed this quite a lot

Anything dark with a torch and my brain is going scared mode haha - did get the trash experience too

gomi gomi gomi gomi gomi in the trash 

For me WASD worked for moving the character but not in the rhythm game section - arrow keys worked fine !

Ahh yes more proof that I am a massive wuss when it comes to creepy games - nailed it

Crayons not included :(