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A jam submission

The Withering Grove: First BloomView game page

Solve puzzles by pushing and pulling elemental stones to revive nature’s spirit.
Submitted by Beyond Sight Studio — 12 hours, 2 minutes before the deadline
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The Withering Grove: First Bloom's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#39112.7743.333
Narrative#39872.3112.778
Artwork#41192.9583.556
Enjoyment#55422.4963.000
Creativity#73482.3112.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A simple 2D puzzle game where you place all four elemental stones on their matching pressure plates.

(Optional) Please credit all assets you've used
Beyond Sight Studio

(Optional) What would you like to be called if GMTK features your game?
Beyond Sight Studio

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Comments

Submitted(+1)

Man it pleases my mind whenever I see a this cozy and warm game. really appreciate the simplicity and vibe of the game. Also the art is reaallly good. I loved it. would appreciate an effort if you could look into my game too.

Developer

Thank you so much, it really means a lot to hear that you liked that atmosphere. We are also really glad you liked the art, we did try the best we could as it was our first game and first tileset as well, so it felt nice hearing people liking it, and absolutely, I will try your game on this game jam as well look forward to the feedback then. 

Submitted(+1)

A calming little game. I just wasn't sure if the game is over after making everything bloom^^

Congrats on your first game jam submission!

Developer(+1)

Thank you so much, and yes, once everything blooms, that marks the end of the journey for this little experience. It was designed to be a short and peaceful game with a touch of mystery, so we totally understand the uncertainty at the end, originally we wanted to add some animation to it but due to lack of time and team management we couldn't do it on time, but we are certainly hoping to make those things possible in future update.

This was our very first game jam submission, and hearing kind feedback like yours truly means a lot. Thanks again for taking the time to play. 

Submitted(+1)

Really liked the setting and the cozy vibe. I don't think I was supposed to walk over the river without a stone activating the pressure plate, and if there was something else to do after putting the runes in their place.
I like the character, makes me think what it's all about!

Developer(+1)

Thank you so much for playing our game. We are really glad you enjoyed the cozy atmosphere and setting, and you're absolutely right, being able to walk over the river without activating the pressure plate was actually a bug. Unfortunately, we ran out of time and couldn’t get it fixed before the submission deadline, but we are genuinely happy you noticed those little design details.

Also, all the tilesets we created for this game will be available for free on our Itch.io page very soon, in case you or anyone else would like to use them. Thanks again for the thoughtful feedback, it means a lot.

Submitted(+1)

I like the old school RPG vibes that this game gives.

Developer(+1)

Thank you so much, we are really happy to hear that it gave off that old-school RPG vibe, that was definitely part of what we were aiming for. We hope to build on that feeling even more in future versions.

Submitted (1 edit) (+1)

Cute art and concept.  I liked the music, very appropriate for the game.  I'm not sure what the puzzles were though.  I got all four stones to the end and everything bloomed, which seemed like the end.  pushing the stones was way to slow, the pulling felt much better.  I was also able to grab the stones from pretty far away (like 5 or 6 times farther than I'd expect), and might have glitched the stones over the bridges or the graphic disappears too quickly.

You mention further development of the concept in other comments.  I think if you do so, more clarity on the puzzles will be helpful, and you don't need the areas to be so large when most of the space isn't needed.  I wondered around for a bit, and it all looked nice but didn't need to be so big.

I concur with the different elements moving differently, either through different behavior after you push or different requirements to move.  I think you could really invoke the elements that way.  I think this is a good first project!

Developer

Thank you so much for your detailed feedback , we really appreciate it, and we're so glad you liked the art and music, originally, we had planned to include around 4–5 puzzles and make fuller use of the map space. But with the time limit closing in, we had to wrap it up with what we had finished so far. In future updates, we’re definitely hoping to expand the game with more puzzles, better use of the area, and proper animations to give a more satisfying sense of completion when the grove is revived.

We also love your idea about the elements behaving differently, that kind of elemental uniqueness is something we would love to explore more as we develop it further. thanks again for taking the time to play and share your thoughts, it really means a lot to us.

Submitted(+1)

I like the concept. Perhaps there could be objects/tools/spells the player can use to move the element tablets in different ways?

Developer

Thank you so much for playing and taking the time to share your thoughts , we truly appreciate the feedback.

We are really happy you liked the core concept. We are definitely hoping to expand on it in future versions, including adding spells related to the four elements. These spells will introduce more creative puzzle mechanics tied to each element, making the gameplay more engaging and enjoyable.

Thanks again for the feedback on our very first game jam project, we truly appreciate a lot.