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A member registered Feb 15, 2019 · View creator page →

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Cute art and concept.  I liked the music, very appropriate for the game.  I'm not sure what the puzzles were though.  I got all four stones to the end and everything bloomed, which seemed like the end.  pushing the stones was way to slow, the pulling felt much better.  I was also able to grab the stones from pretty far away (like 5 or 6 times farther than I'd expect), and might have glitched the stones over the bridges or the graphic disappears too quickly.

You mention further development of the concept in other comments.  I think if you do so, more clarity on the puzzles will be helpful, and you don't need the areas to be so large when most of the space isn't needed.  I wondered around for a bit, and it all looked nice but didn't need to be so big.

I concur with the different elements moving differently, either through different behavior after you push or different requirements to move.  I think you could really invoke the elements that way.  I think this is a good first project!

I liked the concept, but moving around on the higher zooms got frustrating.  Zooming in and out helped with navigation, but the camera sensitivity felt off when zoomed

As others have said, the art is great.  I also enjoyed the music.  I got what I thought was metal in a level with plastic and glass (one was a tin can, the other was a knife).  It still accepted it in the glass bin though.

not your fault, I didn't have time for a tutorial because of other issues that ate time.  Thanks for giving it a try!

Did not have time to test many different resolutions, and I was worried the it would get crowded with a smaller screen.  was by myself for this jam, and music and SFX were a sacrifice.  glad you got some enjoyment out of it

understandable.  I had an idea for a tutorial to explain and ease the player into it, but I unfortunately didn't have time.  glad you enjoyed what you did though

glad you saw potential in it.  There were plans for other enemies (like projectile launchers) that would force a different approach, but they weren't working in time.  The ones in the jam version were the basic enemies that would keep you moving.

Glad you enjoyed what you did.  Level system was planned, but was cut for time.  Will keep the download advice in mind for next time

thanks for the advice.  This was definitely a godot learning experience for us, and classes started for us on Monday so we didn't get to polish as much as we would have liked.  In the end, we are proud that we were able to complete what we did.  I know I am looking forward to more game work in the future.

the second stairs.lvl can replace the original in the level directory for a more difficult timer