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(1 edit) (+1)

Cute art and concept.  I liked the music, very appropriate for the game.  I'm not sure what the puzzles were though.  I got all four stones to the end and everything bloomed, which seemed like the end.  pushing the stones was way to slow, the pulling felt much better.  I was also able to grab the stones from pretty far away (like 5 or 6 times farther than I'd expect), and might have glitched the stones over the bridges or the graphic disappears too quickly.

You mention further development of the concept in other comments.  I think if you do so, more clarity on the puzzles will be helpful, and you don't need the areas to be so large when most of the space isn't needed.  I wondered around for a bit, and it all looked nice but didn't need to be so big.

I concur with the different elements moving differently, either through different behavior after you push or different requirements to move.  I think you could really invoke the elements that way.  I think this is a good first project!

Thank you so much for your detailed feedback , we really appreciate it, and we're so glad you liked the art and music, originally, we had planned to include around 4–5 puzzles and make fuller use of the map space. But with the time limit closing in, we had to wrap it up with what we had finished so far. In future updates, we’re definitely hoping to expand the game with more puzzles, better use of the area, and proper animations to give a more satisfying sense of completion when the grove is revived.

We also love your idea about the elements behaving differently, that kind of elemental uniqueness is something we would love to explore more as we develop it further. thanks again for taking the time to play and share your thoughts, it really means a lot to us.