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(+1)

the idea with the blocks is something else to destroy and a way to open up alternate paths in a level.  For the jam I ended up with a single level with most of the ideas I had time to implement, adapted from a test level and made more playable.  In a full game I think a level that size would be a later level or spilt into three smaller levels.  Spawning in a more central location would probably help, but I wanted to include at least a brief tutorial.

Glad you enjoyed it!

I definitely see the vision, I do think shortcuts (and deciding to not take shortcuts) could use more decision making, maybe having the levels on a timer so you have to make riskier decisions could stop you from just making a super safe route as the time needed to explode/create the route would be slower than just taking the long way initially. Agree with spawning in the center but yeah the tutorial was nice! I do think there's a lot of cool ideas you could do with should you want to make it a full game!