the idea with the blocks is something else to destroy and a way to open up alternate paths in a level. For the jam I ended up with a single level with most of the ideas I had time to implement, adapted from a test level and made more playable. In a full game I think a level that size would be a later level or spilt into three smaller levels. Spawning in a more central location would probably help, but I wanted to include at least a brief tutorial.
Glad you enjoyed it!