I definitely see the vision, I do think shortcuts (and deciding to not take shortcuts) could use more decision making, maybe having the levels on a timer so you have to make riskier decisions could stop you from just making a super safe route as the time needed to explode/create the route would be slower than just taking the long way initially. Agree with spawning in the center but yeah the tutorial was nice! I do think there's a lot of cool ideas you could do with should you want to make it a full game!