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(1 edit) (+1)

I think the transitions just need some tuning, maybe only require the player to move orthogonally instead of at an angle that requires adjustment while moving.

Will have to check it out afterwards!

Thank you! I had a hard time implementing the orthogonal movement (but it was a good idea I'm just too dumb to make it lol) so I ended up making it so the character moves on it's own when in the camera view and a few other changes for clarity. Appreciate the feedback, it's been super helpful, big thanks :D

(ofc these changes will be after the voting period)