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(+1)

I liked the idea, but I felt like I had little depth perception on where the fish were.  Maybe being able to rotate the view?  Also, not having the camera swap back to the top view if I am fishing from the side would be nice.  It would be interesting if making too many holes had a consequence other than score loss.  liked the last level, but still being able to solve it with one hole was a little underwhelming.  I think larger levels where you need to make multiple holes (min. 2 or 3) would be the most interesting, as I liked searching in the side view to find fish crossings but after making one hole the puzzle was solved and catching the fish became cleanup

I also liked some of the environment details in the underwater scenes

(1 edit)

Thanks for playing and the feedback!

If I could make one quick fix right now it would absolutely be the forced camera switch to the top upon catching a fish, I've played through it a few times and agree with you there.

For the depth perception, that's a feedback we've seen a few times and we've been brainstorming ways to give additional hints into the 3d space without completely giving away the puzzle. If we decide to expand the game after the jam, that will be our top priority! Rotating the side view is a good idea.

And completely agreed that theres a lot more to be explored in the level design than we did here! Really like your ideas! 

Again really appreciate the detailed feedback here :)