Thanks for playing and the feedback!
If I could make one quick fix right now it would absolutely be the forced camera switch to the top upon catching a fish, I've played through it a few times and agree with you there.
For the depth perception, that's a feedback we've seen a few times and we've been brainstorming ways to give additional hints into the 3d space without completely giving away the puzzle. If we decide to expand the game after the jam, that will be our top priority! Rotating the side view is a good idea.
And completely agreed that theres a lot more to be explored in the level design than we did here! Really like your ideas!
Again really appreciate the detailed feedback here :)
