Sweet game! Perhaps the player can bind devices to keys for fast/on time switches? I'm a fan.
noggin
Creator of
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Please run with this idea! The concept is such a cool take on the bullet hell genre, and was fun to play!!!
Art & UI:
- Awesome! The feedback on the bubble-clicks is so juicy, and the messaging for the most part felt clear.
- The sprites and stages look sick! Animations felt amazing and blended together well.
- I was never confused what was bad and what was good.
Buffs:
- I got the damage buff every chance I could, and I felt a bit too strong by the end stage.
- "Max Health" made me think that there are other ways to regain health in the game, and that this increased my max store of health. I was unsure if this was the case or not because it seemed like I was just getting healed.
Audio:
- The soundtracks for this game set the scene brilliantly and the SFX sound great!
Enemies:
- The enemies are inventive and fit the game mechanics well. I especially liked the squid enemy with the shield, and the multi-stage wall of flesh like monster.
Controls
- I'm unsure if this would be a good change, but sometimes I'd try to use the loop to angle shots. Since my player sprite was constantly moving, the angle would change unless I followed it with the mouse. I can see how this would play differently with a controller, and I'm unsure of how this would be a possible change on mouse and keyboard because the player character is never truly centered/tracked. No biggie, may just be a get good moment on my end lol.
SWEET GAME, PLEASE MORE!
This was fun to play! The audio change from the void-fridge is awesome lol, and the gameplay engaged problem-solving skills well.
This may have just been me, but I originally did not view the puzzle wall as four different sections. I thought the bathtub shape was some sort of time boost (hourglass), and the moon shape was what I was fixating on.
The fridge audio change made me feel like something was now different or "revealed" in the level, like a pattern in the room with the tiny tiles.
It wasn't until I tried inputting triangles in different ways that the top right box game me the connect-the-dots feedback. From there I was able to make sense of the other shapes I had found.
Early on, differentiating a locked door in need of a key from a plain "Locked" door was a little confusing, especially since it's possible to end up with an extra key.
Overall, the game was fun to play and kept me around to finish it! Well done!
The characters are well done! The dialogue and items juggled made each character feel a bit different. Perhaps some more audio signals or environmental tracks would help set the scene a bit more. The juggling was fun, but maybe there's some sort of player interaction variation as you meet more people (quick time knife dodge, the opponent introducing more items while you juggle). I like the idea a lot though, cool game!
