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(1 edit)

Please run with this idea! The concept is such a cool take on the bullet hell genre, and was fun to play!!!


Art & UI:

- Awesome! The feedback on the bubble-clicks is so juicy, and the messaging for the most part felt clear.

- The sprites and stages look sick! Animations felt amazing and blended together well.

- I was never confused what was bad and what was good.


Buffs:

- I got the damage buff every chance I could, and I felt a bit too strong by the end stage. 

- "Max Health" made me think that there are other ways to regain health in the game, and that this increased my max store of health. I was unsure if this was the case or not because it seemed like I was just getting healed.


Audio:

- The soundtracks for this game set the scene brilliantly and the SFX sound great!


Enemies:

- The enemies are inventive and fit the game mechanics well. I especially liked the squid enemy with the shield, and the multi-stage wall of flesh like monster.


Controls

- I'm unsure if this would be a good change, but sometimes I'd try to use the loop to angle shots. Since my player sprite was constantly moving, the angle would change unless I followed it with the mouse. I can see how this would play differently with a controller, and I'm unsure of how this would be a possible change on mouse and keyboard because the player character is never truly centered/tracked. No biggie, may just be a get good moment on my end lol.


SWEET GAME, PLEASE MORE!
 
(+1)

Thanks for the detailed feedback! And for the most part, I agree! You only start with 3 HP, and max HP gives you another HP permanently (up to 8). I wish we could have had time to balance the game more, and added a bit more optional challenge, such as skipping powerups, but we, quite literally, ran out of time. We'd like to continue this project, only time will tell :D

Thanks for the reply, and please do! The idea is so sick and crazy cool it was built in 4/5 days!

Ideas are brewing... we need to meet up and see if we all want to or not :p (I do! for now at least xd)