Please run with this idea! The concept is such a cool take on the bullet hell genre, and was fun to play!!!
Art & UI:
- Awesome! The feedback on the bubble-clicks is so juicy, and the messaging for the most part felt clear.
- The sprites and stages look sick! Animations felt amazing and blended together well.
- I was never confused what was bad and what was good.
Buffs:
- I got the damage buff every chance I could, and I felt a bit too strong by the end stage.
- "Max Health" made me think that there are other ways to regain health in the game, and that this increased my max store of health. I was unsure if this was the case or not because it seemed like I was just getting healed.
Audio:
- The soundtracks for this game set the scene brilliantly and the SFX sound great!
Enemies:
- The enemies are inventive and fit the game mechanics well. I especially liked the squid enemy with the shield, and the multi-stage wall of flesh like monster.
Controls
- I'm unsure if this would be a good change, but sometimes I'd try to use the loop to angle shots. Since my player sprite was constantly moving, the angle would change unless I followed it with the mouse. I can see how this would play differently with a controller, and I'm unsure of how this would be a possible change on mouse and keyboard because the player character is never truly centered/tracked. No biggie, may just be a get good moment on my end lol.