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Hue Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #75 | 4.333 | 4.333 |
| Audio | #571 | 3.714 | 3.714 |
| Artwork | #830 | 4.048 | 4.048 |
| Creativity | #884 | 4.048 | 4.048 |
| Narrative | #4104 | 2.286 | 2.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game works around the loop mechanic by giving the player a set amount of weapons based on the constantly moving color wheel, after the queue ends it loops right back to the start.
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Really nice visuals! It feels like playing vampire survivors on a timer where every few seconds you change weapons. Very well done!
SO UNDERRATED!!!
very simple premise, but so addictive and polished??? oh my god, simply a good game.
the upgrades and modifiers work really well, and truly elevate it from a concept to a real thing
amei demais!!!
AAAaa brigaddoooooo
high-key addictive! i loved vampire survivors and other shoot em ups so this was right up my alley. gameplay was responsive and snappy too, and i loved your take on the theme being the looping nature of the weapons. good stuff all around! bué fixe :3
thanks for playingggggg!!!
These types of games are always fun, and nice approach to the theme, super good polish and everything looks amazing! Great work! :D
Thanks so muchhhhh
really cool take on the loop theme, and on a shoot em up as well.
music was good, sfx wasnt annoying (which I feel can be a common problem in indie games lol) and gameplay was solid, i could probably play this for a while
Thanks for playingggg!!
Enjoyed this one a lot! The game felt really well balanced, lots of nice screen shake effects and game juice! I didn’t realize you could slide until after beating the game on easy mode so a tutorial would have been great (though with 96 hours that’s totally understandable). Spritework was cute and easy to read even as the game got hectic. Lovely work!
(Oh, and editing just to add! An interesting idea I had would be if certain enemies caused your cycle timer to change faster/slower if you stay within a certain distance from them– could be interesting to give players a risk-reward if they stand near it.)
Thank you for playinggg!!! That suggestion tho, it's really interesting, might take a look at it
Bela interpretação do tema, o jogo tá bem polido para só 4 dias, parabéns mesmo!
Mtt obgggggg!!
Thanks for everyone who rated the game so far, i appreciate it
CONTROLS
Everything about this game is so cool. I love the bright, high-saturation colors, the pixel art is adorable, the music is a bop, and the whole way through it reminds me of if The Binding of Isaac had an endless level (affectionate) - this might just be my favorite entry in the whole Jam!
That means so muchhh, thanks for playinnggg
Reminiscent of Enter the Gungeon and what feels like Vampire Survivors! Style is pretty clean, everything feels responsive. Super juiced up, it feels great. It's really enjoyable to get a new weapon and try and get into range. Nice lenticular design on the weapons, you realize and learn how they work like the kunai. I kept replaying naturally.
I feel like I'm constantly reacting rather than making any long term decisions. Like, switching weapons is a surprise since my focus is in the center of the screen, the enemies move towards you off screen so you have limited control once you see them, and I feel like I should be leveling up or getting some reward with the stars but it's barely crawling up. The items don't *seem* controllable, which is worth considering. Well done!
Thank you so muchh for playingg!! i totally agree with the reactive part, the game need some kind of skill based decisions, I will take this into consideration when i work more on it after the jam
Loved the groovy lil cat in a fur coat felt like i was at the disco - game feels extremely polished and had a lot of fun and replayability! AMAIZNG JOB!!!
THANK YOU SO MUCHHH
Really well finished for a game made in less than 100 hours ! I can't believe it's your first jam game !
Thank you so muchhhhh for playingg!!!!
Very juicy effects, every gun feels great to use. Movement felt great. Destroying things felt good. Great entry! I got to wave 10 on normal difficulty :)
Thank you so much for playing!
This game was a lot of fun! The UI is intuitive, and the gameplay feels well-balanced overall. I really enjoyed it—great work!
Thank youu, i was surprised it didn't take as much time to ballance
Awesome little game, really fun game loop, It was a nice challenge to complete!
Orange and Green are my favorite weapons btw
Thanks so much for playingg, my fav is the blue one, was really fun to make
Each weapon has its own unique personality, and the artwork is fantastic. The game feel is absolutely top-notch!
Thank you soo muchhhh!!!!
Very fun and simple gameplay loop (pun intended). The different weapon types are creative, shadow flames has to be a favourite though - very easy to rack up ALOT of damage on enemies if you pause the colour wheel on it. Pixel art is super cute too, though it was hard to see enemy trails sometimes
Thank you so much for playing!! It makes me really happy that people are finding out that you can leave the powerups on the ground and use them how they want, about the trails yeah i definitely can see that