I think the game would be better if you could queue up every move for the whole loop at the start instead of just the tasks in the current location. Or let you save your own combo tasks.
The possibility of automation has been discussed many times. The results of those discussions are on the roadmap (https://trello.com/c/VuYstcev).
But the short answer is that I'd never allow queueing a full loop at the start, as that would remove all sense of discovery when the player stumbles across new actions, and practically guarantee that they'd not see the logs that come from those new actions unless they were at the end of the loop (which they're often not).
there is fun and enjoyment in figuring out the most efficient way to do things, if you go that approach you would be able to leave it idle like that, maybe set an auto clicker on to click the restart loop button overnight until the stacking effects make it so that you would be able to reach your last point. You want the game to play itself