No. Itch doesn't support non-free browser games, and I won't be releasing the final version for free. So unless I find some other site which does support paid browser games and allows some form of linking to Itch so people who bought the game here can play it there, I can't release a paid browser version.
Shadowsand
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The most recent update to the paid version (v0.6.1) included a complete rework of the mining wing. It's so substantial, and feeds into so many bits of content which will be important moving forward that I decided to reset everyone's progress in that area to ensure that they see the new stuff.
This is the second time I've ever done this (the first being resetting the handful of actions in the Plateau for its rework in v0.6.0), and it isn't likely to happen much, if at all, in future versions.
Really glad you're enjoying it though, and thank you for supporting me :)
You may have been suffering from the action completion bug which has now been fixed in .17.
Assuming you're playing v0.6.1.16, and depending how exactly you're struggling to make progress in the mining wing, you may have been suffering from the bug fixed by .17.
Unfortunately, it wasn't really practical to carry over progress from the old obelisk, since it leads to new content in most of the existing facilities, much of which will continue to be relevant into new facilities. So if players weren't sent through the new content, they'd be lost and confused when it came to using that content in future.
The mining wing is the only location that progress was wiped though. Nothing in Strabo or any other facility was affected.
My thoughts of that and a number of other things relating to automation are on the "Maybe someday" part of the roadmap: https://trello.com/c/VuYstcev
1) Yep, that's on the list to sort at some point. Some minor locations (like the dam and Strabo's buildings) already have them. The issue is the actions for the tunnel and lost rover aren't in their areas. You never leave the rover there, and the actions are actually inside the rover. So it'll take a bit of work to shuffle those around, but I will sort it.
2) Yeah, I've tried playing around with the wording of that in different places. I think some places say it better than others now, so I may have to check for ones which are less obvious and update them.
Glad you're enjoying the update!
Unfortunately, so long as you play the web version, that's entirely down to the browser and your device. I recommend either manually exporting/downloading your save using the options provided, or playing the desktop version of the game. Also, if you'd like a head start on a new game, there's a save-bank channel with a variety of saves at different points in the game.
I consider it a bug, because I very much want all the text to be consistent regardless of what order actions are done in, but an inconsistency is probably more accurate. That being said, I believe this has already been resolved in the paid version. The free version will be updating to match once I resolve the last few bugs. But thanks for the report!
Agreed. I'd originally thought I could gate the web version, but only by creating a 2nd copy of the game. So Itch would have "Terraformental" and "Terraformental - Free Version" as separate games. Which already wasn't ideal, but I was willing to deal with the clunkiness of it. But apparently it's just not supported at all >.<
If you're referring to the fact that the Steam version doesn't have a dedicated Mac build, I've stated in a few places that I intend to upload a Mac build to Steam soon. If you're referring to the fact that the Itch Mac build doesn't run on Mac, that's because of Apples security declaring that any software that doesn't pay an annual fee is "damaged" and can't be run. You have to either run it through the Itch launcher, or use a console command to disable the security check.
They don't use more power for the distance you travel. 50% more speed for 50% extra power per second, so you're still spending 1.5 power for 1.5 progress. Whereas the mining motors cost 2.5 power for 2.0 progress (25% more power).
I have tweaked some of the wording to make this more apparent, but it may need some more work once more of the bugs are out of the way.
Are you playing the free (v0.4.5 in the bottom left of the main menu) or paid (v0.5.0) version? The paid version should have this fixed. The free version will catch up with content in about a month, though if I get time I may look into a "mid-step" version which has all the bug fixes and UI improvements.
Very much this. My testers go to great lengths not only finding bugs, but debating balance changes, suggesting tweaks/improvements and even doing entire runs in deliberately "odd" orders to try and find variations of logs I've forgotten or don't work.
But I'm really glad you've enjoyed the game and the update!
