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(+2)

But new actions and logs appear early in the loop as well. So either you can only queue actions up to the first "new action" (which would be difficult to calculate and confusing to players), or I limit how much you can queue at once.

When a new action appears it would pause the current loop by default. It's not that confusing, Idle Loops does exactly this.

(+1)

Idle Loops expects you to queue up any new actions in the next loop after you discover they're possible.