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Brilliand

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A member registered Feb 21, 2020

Recent community posts

You're not playing in your web browser, I take it?

Hold W to move forward, hold Ctrl to crouch... *presses Ctrl+W which closes the game*

...ah, I see.  "Gorilla Arms" is the solution to that.

One major problem with runners late is that the massive amount of treasure getting thrown into the Maw collides with the other treasure in the air there, knocking some of it away from the Maw.  This results in the runners wasting a lot of time re-delivering treasure that missed the Maw the first time.

Do you somehow know what the Santorini artifact does?  It's unobtainable in this version...

I'm predicting the way to cut through that is using the Santorini artifact.  It seems... sufficiently destructive.

Maybe for a harder difficulty level, then.  I feel like the game is too easy.

If ONLY the Drunk (the Outcast role) can randomly hit on the truth when trying to lie, it shouldn't be too large a step up in difficulty anyway.

It would be nice if "Loop Now" still provided you with the bit of text showing what you learned that loop.  I'm usually trying to die of dehydration rather than clicking the "Loop Now" button, just because I want to read what the "You Died" popup says.

Interesting... a break from the pattern where a movement action only takes effect after you complete it.

(You're able to have multiple movement actions partially completed at the same time, though there's no benefit to doing so.)

Possibly the update broke save compatibility in some small way.

Couple of bugs:
- The Keensense check on the second Elite Bounty can't be passed, because it checks the variable "$Keensense" instead of the variable "$keensense".

- The player's house in Shine Town can't be upgraded, because it checks the variable "$$shinetownq03" instead of the variable "$shinetownq03".

Kinda disappoints me that lying Empress/Bishop can never list two evils.  And that the "drunk" actually knows the truth an directly lies, instead of just... being stupid and guessing.

The latter can fix the former, actually.  Just have the "Drunk" disguised as an Empress/Bishop list three completely random numbers, with no regard for what's actually in those slots.

Oh, that's weird... the actions to enter and exit Talos Facility aren't "similar".

Something's wrong with the miner speed; they spend a lot of time just running back and forth on top of the block they plan to mine.

It's triggered by getting exploded by Santorini (just continue on into Santorini after getting across the dam the first time, there's basically no way to avoid it).

Might also be triggered by seeing the crater, if you do something crazy like waiting 5 minutes before going up the hill.

I've been playing through the game over and over because my browser keeps deleting my save and actually it's pretty fun.

I've been finding that I need to make the trip from Talos to Sanorini aided by the resources from Laurion about three times before I can start heading directly for Santorini right after leaving Talos.  Once you can do that, there's no reason to visit Laurion again except to complete blue actions there, because Santorini has enough fuel to fill up your supply and then some.

After completing all game content and 100%ing the persistent actions, I FINALLY went back and opened the first artifact's containment crate a second time... and it still said "it's the only thing you've found so far which is different from the first time".

It's nice that it's possible to go back and check that so late now (it didn't used to be), but it should probably have a different message. 😛

I apparently can't install the quick-cycling filter into the water recycler while it's installed at Laurion.

Oh, after opening the security door, the "Unblock Tram" button enabled.  I pressed it, it completed, didn't actually accomplish anything though.

(1 edit)

Minor bug: After letting the tram get destroyed along with Santorini (remotely unblock it and call it -> ride it to Astrape and back -> then drive the rover to Astrape), I went into the Astrape Civilian Sector and saw an "Unblock Tram" button, disabled because I "don't have the tram override codes".

Idle Loops expects you to queue up any new actions in the next loop after you discover they're possible.

Apparently I had to let Nel be Celica, go possess Faylen, and go back to the Seer as Faylen to ask for further instructions.

Okay, no, lol.  Carrying the potions back in ghost form means the bell isn't in my inventory, and I can't use portals anymore!  (Unless I have the Warp Potion, obviously.)

What does the hint "Be a ghost while Nell becomes Celica" mean?

So... I've discovered that I can use ghost form to bring the potions back from the Void World, then use a potion to bring Faylen to Dark Vale.

This softlocks the game, so I assume it isn't intended.

What I'm not sure about is whether being able to carry the potions back in ghost form, and use them as Celica, is intended.

Not sure what happened, but having power when drilling the obelisk isn't giving me the 3x speed boost anymore.

After "Calling the Tram" to Astrape after it was destroyed along with Santorini, the tram eventually returns (as evidenced by the "Ride Tram to Santorini" button appearing).  I don't think it's supposed to do that.

Did this time (new playthrough).  I'm guessing this was fixed.

The message about seeing Santorini explode while most of the way to Astrape says "the far side of the dam".  Might be the wrong message.

This isn't an idle game; just an Incremental.


Idle = You benefit (a lot) from time spent waiting, the game just running in the background

Incremental = Lots of unfolding mechanics, setting one activity aside for another as the game progresses

...well it doesn't break EVERYTHING in the rover either...

Pneuma is the crate place.

I apparently can't remove the power artifact from the mobile generator after installing it at Laurion.

"Charge Power Bock" definitely does not complete as quickly as it says it will.

Bug report: Refreshing the page during the "Drive to Santorini" action seems to have halted power consumption from the action.

(I refreshed the page because I died due to having all my water resources set to disable consumption.)

Seems like "Move Generator Into Laurion" creates a generator from nothing, but parking the rover in Laurion doesn't (is handled correctly).

Seems like I have the generator on the rover from the start, without needing to "Load Generator On Rover".

Yeah, it's in the exploding facility.  Multiplies your rover speed by 2 and your rover power consumption while moving by 2.5.  Very worth it, but it drains your power fast enough that you can't get to the next facility without the generator.

Goon Drive doesn't affect Fantasize.

Grabbing a water bottle is 1 second.  You're thinking of filling a water bottle.