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Brilliand
Recent community posts
One major problem with runners late is that the massive amount of treasure getting thrown into the Maw collides with the other treasure in the air there, knocking some of it away from the Maw. This results in the runners wasting a lot of time re-delivering treasure that missed the Maw the first time.
Couple of bugs:
- The Keensense check on the second Elite Bounty can't be passed, because it checks the variable "$Keensense" instead of the variable "$keensense".
- The player's house in Shine Town can't be upgraded, because it checks the variable "$$shinetownq03" instead of the variable "$shinetownq03".
Kinda disappoints me that lying Empress/Bishop can never list two evils. And that the "drunk" actually knows the truth an directly lies, instead of just... being stupid and guessing.
The latter can fix the former, actually. Just have the "Drunk" disguised as an Empress/Bishop list three completely random numbers, with no regard for what's actually in those slots.
I've been playing through the game over and over because my browser keeps deleting my save and actually it's pretty fun.
I've been finding that I need to make the trip from Talos to Sanorini aided by the resources from Laurion about three times before I can start heading directly for Santorini right after leaving Talos. Once you can do that, there's no reason to visit Laurion again except to complete blue actions there, because Santorini has enough fuel to fill up your supply and then some.
After completing all game content and 100%ing the persistent actions, I FINALLY went back and opened the first artifact's containment crate a second time... and it still said "it's the only thing you've found so far which is different from the first time".
It's nice that it's possible to go back and check that so late now (it didn't used to be), but it should probably have a different message. 😛
Minor bug: After letting the tram get destroyed along with Santorini (remotely unblock it and call it -> ride it to Astrape and back -> then drive the rover to Astrape), I went into the Astrape Civilian Sector and saw an "Unblock Tram" button, disabled because I "don't have the tram override codes".
So... I've discovered that I can use ghost form to bring the potions back from the Void World, then use a potion to bring Faylen to Dark Vale.
This softlocks the game, so I assume it isn't intended.
What I'm not sure about is whether being able to carry the potions back in ghost form, and use them as Celica, is intended.