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Ghourlmet!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #17 | 3.769 | 3.769 |
| Use of the Limitation | #18 | 3.231 | 3.231 |
| Overall | #24 | 3.346 | 3.346 |
| Presentation | #28 | 3.462 | 3.462 |
| Enjoyment | #34 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rafael A. - Game Designer / Gecko - 3D Graph / KaTSukiFireStar - Dev / Lordan - Sound Designer
Software used
Unity
Use of the limitation
The player must escape the sunrise, losing time with each action. A timer keeps him under constant pressure, reminding him that the light is never far away.
Cookies eaten
2
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Comments
Awesome! I like the loop of finding ingredients by kicking and then cooking them. The 2D art is like MS paint funny stuff haha
Always fun to embody a rat-looking ghoul :D
Neat game! I liked the destructible environment
Nice game, i feel is a little slow but nothing more negative!
This was quite a good game and what’d I’d expect from a larger team such as this, I can tell much effort was put into all respective aspects of the game (major props to the music shifting between a calmer and more urgent track when sunrise was nearby). A nice concept, and it played very nicely with no issues. Very well done!
I’m confused whether the timer and sunrise are directly linked, if not, then the timer seems a bit redundant when the idea of escaping a sunrise definitely counts as a time limitation.
Great work! :)
The timer is the time before the sun reaches the character. The idea was to always give this information so that the player could anticipate before the light hits him, but more work needs to be done on this!
Cool game!
This reminded me of a shark game on mobile that I've played where you have to eat humans to extend a countdown (very macabre).
I don't know why there was a human in the middle of the street, but I kicked him and took his cucumber.
Cute art style, and the 3D animations on the character are nice, although he does feel a little floaty.
We ran out of time to polish the animations and their transitions. That's one of the things I'd like to work on after the jam!
I really had fun playing it, great game
Cool =) I liked it!
Fun game! I really liked how all the ingredients can be mixed, giving lots of options to create different builds.
I just missed some kind of indicator showing that a stat increased after eating food. Sometimes I ate something and couldn’t really tell what had changed.
We ran out of time to add feedback on the statistics. Apart from the hunger gauge, which expands as your stomach expands, the rest is fairly unnoticeable.
I'm thinking of adding a small statistics panel in the UI for a post-jam version.
A lot of fun to play, and really nice to have the option to play either downloaded or online! All the different foods you can make keep the game fun! I had some trouble making it too far, (those reinforced walls ):) and the challenge ramps up quickly. It feels like one of those games where strategy is important and it is learnable!