The diagonal perspective definitely threw my coordination off. It meems my brain cannot compute what buttons to press if single presses don’t move you along the screen’s axes XD
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Playing with a controller helps with the coordination, but my speed got reset constantly, which isn’t too great if you need to jump over a large gap. I don’t know if it’s an issue with my controller (I have only one so I can’t check with another) or with the game, but the game is very hard to play that way. If I just ignore the speed resetting, it’s a great game! And with the joystick of a controller much less frustrating to play.
[EDIT]: An idea for how to design around the angle could be to either allow the player to turn their camera or to turn the inputs by 45°, meaning e.g. [W] moves up right, [A] up left, etc.
Mmmh thanks for the thorough report! I guess if we add input detection to disable one or the other, the bug would stop. By the end of the jam period we realized the game is in reality a racimg game disguised as a platformer, so if you collide or move in tbe opposite direction the speed stops to a halt. Which apparently breaks controller support if inputs conflict, we’ll look into it for the future. Thanks!!