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Lampe2020

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A member registered Dec 26, 2023 · View creator page →

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For some reason when the game has the mouse cursor captured it cannot detect me trying to move it and thus won’t turn the camera.

Amazing game, especially considering you’re a newbie!

This game definitely has potential. It reminded me a bit of one of those .io games, but with pixel art instead of the more SVG-type of style.

Now that I finally understand how to to fly this game is very fun! Def added to my list of games I’ll play again.

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The jump button being so close to the move buttons and on my left hand made it hard for me to wall-jump accurately and it was more luck-based wether I hit the jump or not, my coordination is crap.

But the game is fun despite that.

They weren’t meant as coins, but I was due to the time constraint forced to simplify a lot and thus couldn’t make them little broken-off pieces of the motor sprite that you then have to place in the actual spot where they are missing from. As you can see, I couldn’t make a good background either.
I spent ~50% of all the jam time on the intro animation XD

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Thanks for the feedback! I’ll try to add a background, your suggestion of pipes and parallax sounds nice. Could you please raise an issue on the issue tracker (link on game page) about it, so I don’t forget?
[EDIT]: Also, thanks for reading all the other comments and not making me repeat my answer :)

I don’t think I understand the game fully. I sometimes got a height boost, but had no clue what made it happen, and at the end I flew against an invisible wall under the trees right where the ground ended and just sank to the ground along that wall and it told me a master has failed more often than a beginner has even tried…

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After the judging phase ends and I’ll be able to edit the game itself again I’ll check the issue tracker and implement improvements suggested here if possible, because I myself am not really satisfied with the actual gameplay. The platforms are resizable though, I can add some documentation about the edit mode to the repo at some point, so you can try it too. It supports different-sized platforms already (as you can tell from the platform under the motor), but I hadn’t had time to design a level with that so just spammed the standard size randomly around.
I definitely want to fix that though.

And accidentally you made it harder because I expected to need to do it and it sometimes worked, so I didn’t quickly realize I actually messed it up with the arrow keys XD
Once I realized it though the game was soo much more fun and so much less frustrating!

You can upload it to Google Drive for example and comment the link here, so I can test it. Otherwise I’ll wait until the judging period is over and then check back to the uplaoded version (which can then be updated again).

Just to be clear, I don’t have any medical issue with stress, like some epilepsy or something, but I always get extremely uncomfortable when playing or even watching others play stressful games.

I don’t think I’ve ever played Pokémon, but this seems very similar to what I heard about Pokémon, except with a nice twist.
And thanks to not being time-based (except for the typing, which I’m terrible at) the combat wasn’t overwhelming for me and instead was quite fun.

Hmm… I seem to be able to reroute the power for some reason. I found the reactor room with about eight minutes left, but when I went to the grey boxes on the walls that said “Reroute power [E]” when pointed at and pressing [E], nothing happened. The doors reacted fine to [E] though, meaning it cannot be an input detection problem. Am I just missing a detail, something you need to do before you can reroute the power, that the game doesn’t in an obvious way tell me about?

I felt like I had barely any control over the movement of the ship, but that may also just be my awful coordination.
The visuals are nice though, and while I never managed to get past the first kraken, I saw in Shovel’s stream that the final boss was 3D in contrast to the previous 2D enemies, which I find very creative.

Very nice game, and except for the fact that you die when crouch-jumping into a corner it felt bug-free, which I see as a great plus in game jam games (because they’re made under such a time constraint); especially for a first-time jam game.

You won’t believe how stupid I felt once I realized you didn’t need to do anything with the arrow keys for the wall jump…

Is it intentional that you die when crouch-jumping into a corner?

I first had an issue with the game refusing to let me control the car, but that was on me because I played through the Itch app and it didn’t download the DLL which I had to manually place in the game folder Itch created.
The music is super nice and the game itself small but fun, but I found it a bit weird to be able to drive on the invisible walls and not being able to easily get back onto the street from there (being on the inside of a curve and very fast helps, though).

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I have a bit of a dilemma: when attempting to play through WINE the game renders perfectly but except for pausing the game with [Esc] or [P] it seems to not detect any keyboard inputs. When running in Windows 7 (the only Windows install I have ready to go i a Win7 VM) it seems to detect all inputs correctly but there is no light, making everything except for some object in the distance (probably part of the mountains?) pitch-black. Also, my VM is not hardware-accelerated and thus struggled going over 3FPS.
[EDIT]: Nevermind, it works perfectly under WINE, I just hadn’t downloaded the DLL because I forgot the Itch app downloads only one thing and I had to manually download the DLL and put it in Itch’s install directory for this game.

This goes into my list of game jams game I like a lot. It was a little hard for me to understand the “stay in the zone” minigame, but once I figured out that I controlled the arrow and not the big green block I understood it and cleared it with ease. The tutorial you have to click through was definitely fun to read the first time and then spam-[space] through the second time XD

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I could in a later version add a little floating glowing dot at the screen edge, at the point where a straight line from the sailor to the nearest motor part crosses the edge. I had that idea myself too, but didn’t add it due to the time constraints. If you want to see me implement that, please open a ticket on the issue tracker of the game (linked in the “Bugs” section of the game’s description) and suggest the feature there; at least during the judging period and maybe a week or so after that I’ll continue supporting the game there because I may otherwise forget it.

Yeah, the actual game itself accidentally ended up being more of an after thought, I spent prob half my time just makign the animation XD

Wether you run it from your own server or from Itch’s server isn’t a big difference - what browser you use is what counts. If you’re using Firefox or a Firefox-based browser it should work, if you’re using Chromium, Chrome, Edge, Opera, Brave, Vivaldi, etc., it brobably doesn’t work.

I mean the Itch desktop app, by the way (essentially modified ancient Chromium). And I experienced it brokenness too, as the CSS white-space:preserve value isn’t supported and broke my text boxes and debug info display…

After the judging phase ends and you can edit your game again, you can probably quite easily add new levels. And if you do so and the levels are interesting and non-repetitive, I’d probably actually play it every now and then. And very few games I play ever get a replay, Minecraft is the only constant one so far.

I think the concept has promise, if you expand it you could make an interesting game where the coloured boxes infront of a black background, with the type of each box just written on them, are a style choice. Just that this single easy jump (maybe caused by the game slowing down after the first death?) isn’t even enough for me to even really acknowledge it as a game.

Were you playing on any Chromium-based browser or inside the Itch desktop app? If so, please try it again in Firefox, as it can handle the way I implemented the camera (which is just the whole world rendered bigger than the screen and scrolled smoothly to center the player 20x per second, which seems to overwhelm Chromium but Firefox can handle it just fine).

The intro cutscene was what I spent most of my time on, glad it showed XD

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I first tried playing through the Itch app, which unfortunately broke a feature that is needed to find the l. When I finally realized that after ~45min and opened the game in Firefox, it worked.
This game is a very creative take on the jam theme, that’s for sure. And a fun one too.
And (spoiler, so spelt backwards:) .delbasid yalpotua evah I ,em no krow t’ndid llorkcir ehT

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Playing this game in the Itch app, many things are broken. The audio embedded in the Options page fails to load and the tooltips in the main menu are missing.
Oh, and the Y is too easy to find, there is a hint for where to find it that is completely superfluous when playing through the Itch app.

The game seems to work properly when opening it in a full web browser.

You were so confident nobody would make the jump that you didn’t even include a win condition? I just moved out of the screen at the right side after the jump, which took me a grand total of four attempts to clear.

I would have liked to see a game with more jumps, which takes a little longer than 10 seconds to play through completely.

This is a very nice game that I could see myself sinking hours into if it had enough content. It is very calm and relaxing with that music and rolling the marbles (man, I love marble tracks).

I pressed space while holding the left arrow key to try and jump (before I discovered that arrow up jumps), and the game just crashed. So I reopened it, tried the same thing to see if it was a fluke, it didn’t crash. So I just kept going left. While I fell off the world at the side I tried it again, this time the Unity crash handler window appeared and immediately locked up my computer. I had to hold the power button to force it to shut down. I don’t know if that is a bug caused by running the game through WINE. I also tried running it in the only Windows install I have ready to go, a Windows 7 VM, but it just errored out and told me it couldn’t run the file.

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I think I broke the game immediately? I spam-clicked the “Up” button. When I then hired a worker, the money amount jumped up and down like $10k or something.
[EDIT]: Also, after putting the game into the background for writing this comment and going back, it was just a rectangle of black silence.

If you read my reply to RickZinho you know why the game itself is so barebones while the animations are good XD

I don’t know if it’s an issue with running the game through WINE, but the game seems to not detect scrolling (I couldn’t rotate the password pieces) and trying to enter the password makes four dots appear immediately on the first keypress…

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Thanks!

Yeah, I spent so much time on finetuning the intro cutscene that I basically realized “Oh frick, I need to make the game part of the game!” two and a half days before the deadline. And then I spent probably around 48h (with only one 3h sleeping break) on programming the game (over ten hours were wasted on banging my fist on my desk and angrily shouting at my monitor because the camera simply refused to move, period) and had no time to fine-tune that or iron out any non-gamebreaking bugs. That’s also why the platforms are all randomly placed and the level isn’t really “designed”, I literally threw together an edit mode in a few minutes, zoomed out, then spammed platforms everywhere and dumped them, then copied the dump into the game’s code XD

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I just remembered what song it was the calm piano part of this game’s music reminded me of: “We wish you a Merry Christmas”. I immediately had its melody stuck in my head when I heard that part of the background music, but I didn’t realize until now what song it was XD

Thanks :)