Thanks!
Yeah, I spent so much time on finetuning the intro cutscene that I basically realized “Oh frick, I need to make the game part of the game!” two and a half days before the deadline. And then I spent probably around 48h (with only one 3h sleeping break) on programming the game (over ten hours were wasted on banging my fist on my desk and angrily shouting at my monitor because the camera simply refused to move, period) and had no time to fine-tune that or iron out any non-gamebreaking bugs. That’s also why the platforms are all randomly placed and the level isn’t really “designed”, I literally threw together an edit mode in a few minutes, zoomed out, then spammed platforms everywhere and dumped them, then copied the dump into the game’s code XD