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(2 edits) (+1)

Mmmh thanks for the thorough report! I guess if we add input detection to disable one or the other, the bug would stop. By the end of the jam period we realized the game is in reality a racimg game disguised as a platformer, so if you collide or move in tbe opposite direction the speed stops to a halt. Which apparently breaks controller support if inputs conflict, we’ll look into it for the future. Thanks!!