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A deckbuilding strategy adventure with a few surprises · By Playcebo

this game is like extremely good oh my god

A topic by icely created Jun 29, 2025 Views: 484 Replies: 9
Viewing posts 1 to 4
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a viewer linked this on my server and I am so impressed by how much is in it, extremely minor things like a more distinct font, 'gallery of gemstones' that showed all the numbers (would be a funny secretly-scrollable reveal) or something, how many mechanics there were and the sense that it's like exploring a periodic table or something, and there's so much secret dialogue/attention to detail. i have all stones (though i guess haven't 'factored' them all) so i think i am 100%, really loved it :)

Developer

Oh wow, thanks Icely! Glad you enjoyed the many little secrets and such.

  • Yep, getting all 30 stones is basically 100%. The only big thing you might've missed is that you can earn challenge ribbons at the tournament.
  • Good idea about fonts, I'll work on that. 
  • Hmmm, for a gallery, I'm thinking it would have stones 1-100 in order and maybe show how many times you played each one (not currently tracked) in addition to basic info. I would have it unlock around the halfway point, so it doesn't spoil the existence of composite stones too early. But, a gallery would reveal that some rarer composites have half-baked art or palette-swaps, so I may have to try remaking a few sprites first.
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I did notice and get the challenge ribbons <3 it made me paranoid if I could somehow play a deck full of unique primes and not-primes (lol)

as odd as it is I would have also been satisfied with a gallery at the very end of the game (unlocking at midgame might spoil the immune combo one?)! but also the endgame card "add to collection" made me think maybe it would allow you to more easily 'maindeck' a certain number or even gain an extra copy (totally not in the bounds of what it 'actually' does and it's fine) and it's just more narrow than it seems I suppose.

oh since this game got spread to people in my server M10 seemed like it was a bit of a pain - I managed to get it in a 'consistent' way that was pretty cool, but one that probably wouldn't work if the AI was a bit smarter, it would be cool to know if there was an intended strategy in mind for it

Developer (1 edit)

M10 is very snowbally; the intended strategy is to keep the enemy locked-down as much as possible. And after I increased the max handsize to 7, the best possible Turn 1 got even stronger, allowing for several ways to win from there. You shouldn't need to rely on enemy AI.

[edit: To clarify, you can completely block the enemy on turn 1!]

 I'll see about maybe changing it to something less snowbally in the next update. I might replace half their deck with something Immune to get around the AI issue.

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hahaha I'm kind of satisfied by my own personal M10 solution, it's one that plays almost no cards the whole game and basically hand-dumps on the final turn. i felt that when trying to play normally on many turns the AI was seemingly killing its own stones even when it didn't have to. and yeah i blocked the enemy on T1 but often felt I could not find a way to fully block on later turns, though I clearly gave up on it a bit too quick lol

Yea, what I really like is the 'beauty' of it. The whole concept of using primes and combining their powers to make new powers and it's also the cost to use the stones. The balancing is so good. It's really perfect game design.


By the way Playcebo, how did you code the AI? Is this using a Monte Carlo Tree Search? Do you have different AIs for different enemies?

Developer

The AI is very technically-simple. It assigns each possible move a utitlity value based on simple metrics and picks the best one. There's a tiny bit of level-specific code and a tiny bit of randomness outside of puzzle battles.

Developer

(In other words, I hardcoded it like +10 pts for stone removal, +2n pts for burns adjacent to n opponent's stones.)

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Oooh, well it plays well enough, I'm surprised there's no tree search at all for how good it is lol.

It is incredible and fun. Would be cool to have PVP too.