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Yea, what I really like is the 'beauty' of it. The whole concept of using primes and combining their powers to make new powers and it's also the cost to use the stones. The balancing is so good. It's really perfect game design.


By the way Playcebo, how did you code the AI? Is this using a Monte Carlo Tree Search? Do you have different AIs for different enemies?

The AI is very technically-simple. It assigns each possible move a utitlity value based on simple metrics and picks the best one. There's a tiny bit of level-specific code and a tiny bit of randomness outside of puzzle battles.

(In other words, I hardcoded it like +10 pts for stone removal, +2n pts for burns adjacent to n opponent's stones.)

(+1)

Oooh, well it plays well enough, I'm surprised there's no tree search at all for how good it is lol.