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A member registered Jun 28, 2017 · View creator page →

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It's very easy to miss the text cutscenes that appear when you fly, one flap-wing input and it just skips one. I'd recommend have a minimum waiting time for when the screen changes, or have to click on a button to make the text moves to the next.

The controls are really really too hard lol. I think if you just made the movement of the Dragon be linear on the screen from arrow keys it would just be more fun to play coz right now it's just frustrating? idk, the momentum really goes crazy and it's so hard to just fly upward sometimes? idk idk

Also it's also not clear why you needed depth, because the planes just stay static ? Why not just put them all at the same depth and as long as your mouse is dead on them it's a sure shot lol? If they were flying and their depth were constantly changing I could see the point of depth (though it would make it also a lot harder lol). Well maybe it happens later but I cant get past the second wave lol.

short lived playthrough: (sorry if my english is bad / i sound rude sometimes my bad)

I'll keep trying for a bit until i beat this second wave lol

edit: gg i beat the game

hahaha I love the gameplay ! It works very well, the writing is also good and the progression is nice. I think you could use some help for the artstyle though. We could collaborate if you wanna do a common project lol

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I like the UI, very friendly and easy to learn! Unfortunately the gameplay is kinda boring (a lot of pokemons do the same, the berry mechanic isnt as interesting as how the squirrels work in Inscryption. It's mostly a grindfest to level up all your cards, meanwhile in Inscryption you have limited time and have to choose the best usage of ressource. The scribes should be the most important point of cards but they are only small icons on the card.) I also think Inscryption made the right choice by being asymetrical, you can plan/predict what the opponent will do/whats coming, whereas here you cannot.

there's not depth I'd say is the issue.

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Really cool you could find and enjoyed my game!

Yea I'm replaying it a bit now, I think the difficulty starts way too high lol.  I'll make it easier at the beginning.

oooh that comment should be at the top! so cool!

O_O ?! Qui veut commencer un jardin partagé à côté???

one idea I have, is when the game ends, give them a score based on some conditions I have written on my own lol, like "do the windows have curtains?" or "can everyone sit with this number of chair/couch?"

It seems very fun actually. Seems like tools will be sorta underused/redundant? (arent most items they will pick up similar to their tools?) Maybe the punishment for being seen is too harsh lol.

For people who don't have dice with 20 faces but still want to roll some dice: you can turn rolling two 6 sided dice into either 18 options (roll 1d6, then roll again but count the 1d6 as if having 3 side) or 21 options (roll both die, the combinaison without order gives 21 results) easily. So just add or remove 2 of the pdf's options!


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Hi, I wanted to make a new game. But when I race against the bird (for the first time), I never get the confettis when I arrive first, also when Avery arrives, i can't talk to her, i'm locked into the race mode.

Here's a save:

Love the game btw!

lol, yea I see in your history that you often complain about the search options, but it's true, it's kind of a nightmare to search for specific things (I wanted to search for games that had a chinese translation in the bundle I bought, I quickly gave up on that lol) 

Hey love the community, but I wished we had better search option or just a better search interface in general, like it would be great to be able to search for specific languages?

Or like when you buy a bundle, within it you can only search using the title or creator... Being able to search by tags/description or number of players for TTRPGs would be really cool...

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what's the stat patience for?

lol when you start a new game, the timer doesn't restart. The AI is pretty good though; it's like depth 7 or something lol?

...isnt the flinging animation too slow lol? I'd wish it was faster.

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The nice game design with this game is that how much you lose by flipping the vampire is scaled to the numbers of cards you flipped.

So if you only flipped one card and got a Vampire, you got unlucky and only lose a small amount, while if you almost flipped everything, you lose a big amount (which is more likely because you played bad/gambled).

You should try to Pass more often when you're not sure but you're still getting a positive income. And you shouldn‘t flip unecessary cards so the stake Bonus is higher (ex: if you know a card is 2+, you don't need to flip it, you already know it's very low, this way the Stake bonus is higher if you find the Vampire quickly).

Oh so it's a reskin of chess? Too bad the isometric view makes it so hard to play like normal chess lol.

It's a nice fun little concept, unfortunaly  it's a little too easy so it's hard to say.  Pawn dealing 10 damages might be too much. The AI of the pieces is really nice though!

Frankly the AI being so dumb is a feature. It's way more fun to play against a dumb AI, using simple tactic like discovery attacks and such, than fight an uphill intellectual battle against a Terminator.

Deep Blue would be impossible if it played well lol.

Renaming checks as pog, and mentioning the pronouns of the pieces hahaha

yea, it's some PS3 dualshocks, so there's no way to play it unless with xbox pads? too bad!

hm i cant seem to manage to connect a second controller, we both control P1?

i wouldnt really call it funny ending, but yea, fun overall lol

I'm on Windows. Yes it happens everytime.

Lol, there's a bug, after playing one game, when you play a new game, you can't do anything after dropping the Pawn, it doesn't look like it's centered right either.

yea i didnt finish in time lol, take what you can get.

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oh yea, it was unplayable not knowing this lol

uh how do you kill people? the gun is so slow


did you actually play through it lol, wow

You want vector art?

For the little it offers, it's actually well made and fun to play :)

Music's dope lmao

would've been cool if you at least implemented an AI (a dumb one too, it's fine) so we can play against someone trying. It wouldn't be too hard too.

ok j'ai rien compris, mais bon studio


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Does spinning between each shot increases the survivability or the probability is reset anyway?

Great game and concept, interface maybe not very intuitive. Lacks some info too (like when you go back to a previous square, a bullet is always coming out? What?)