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Omshinwa

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A member registered Jun 28, 2017 · View creator page →

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Nice little app. But it seems like it's buggy and the engine cant handle a lot of positions (typically those with lots of pawn it crashes).

https://imgur.com/a/6VTN1w0

Bu, qvq gurl cngpu vg ntnva? V guvax urer lbh unir gb guvax ertneqvat gur ovfubc. Ubj pna n ovfubc trg bhg bs vgf fgnegvat fdhner?

Arent every board from white’s perspective?

completed!!! fun game

oh, nice hopeful message. That engine looks fun.

i got the bananas!!!

Image

Yea i managed to beat til the Wedge. I guess it's sorta doable if you stick to the edge (i play against the AI-normal).


But mah gad is trying to kill a Plague piece annoying.

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Funny concept/presentation and good working UI. But have you tried playing it?

The first 3 levels are really trivial (though I'm not sure why it doesn't give me 2 stars when I took everything without losing a piece).

Then the 4th level it becomes really annoying lol. How can you expect to capture all the opponent pieces when they have a piece that can move like a queen?

Then the 5th level they have the Plague Queen piece, which doesn't have its movement described in the manual (I guess it might just straight up move like a queen?). And it's straight up relying on hoping the CPU just blunders pieces lol, that's just not possible when a Plague Dame can take 12 pieces in one move.

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Was fun.

Man it's really easy to not find the 'simple' solution and just start moving around everywhere and going the wrong way lol. That's a funny game mechanic, it's really mysterious somehow, you feel like you can make a bridge and sometimes not. Sometimes filling up the screen is helpful sometimes harmful.

So idk if the puzzle difficulty is very linear, because by the time i got to the "use the snake in a spiral shape" i already tried this technique a lot before (and failed) lol. 

I would make the beginning less frustrating. Understanding your snake can jump across itself took me a surprisingly long time lol. Then understanding you can wrap through the white tiles too, that really was frustrating for me. Maybe i would put some hint for the first problem and idk force the game to teach you the second mechanic earlier. But i guess the game works fine this way.

Game works well, the bouncing effect really makes it over the top lol.

I do like the move preview showing the result of the move. Makes it easier to understand.

The AI is kinda weak but I'm probably just too strong lol. Do a minmax with alphabeta pruning and you should be good though.

How do you even reach endgames lol.

why is this basically like  https://magic-banana.itch.io/hnefatafl lol

okay nevermind yours have hella balatro vibes LOL

"balatro balatro", it's like they dont know any other game 💀💀💀

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There's some nasty bugs where you cant click properly on the buttons. Specifically against the Queen, at some point the attack buttons just stop working.

oh wow nice rating, that legit lol. Yea I think it should be much quieter or use a different sound effect. Like for the 3rd puzzle theres a lot of unnecessary pieces (you really only need the queen + the bishop/knight). 

Isnt Puzzle 5 (with 2 rooks vs 1 pawn) just a normal rook king vs king mate? i dont get what do the extra pawn and rook do.

This one had so many extra pieces i didnt know what to do with them lol

Was fun though, you did make a lot of puzzles. But it's probably more effective to play around with then engine until you find a puzzle than the opposite? idk!

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I had a blast haha. The chessboard POV view really is intimidating/immersing. It was pretty funny and the chess jokes worked well.

Maybe it's a bit annoying to replay it and try to find all the endings but heh. (Like it'd be nice to be able to save/load states, maybe Renpy would have been a better engine for this type of games).

Are there really so many endings?? I wished there was a visual cue for 'bad endings' we unlocked. 

i have no clue how to get the 4th best ending and i need a hint! Or like the 8th ending... so many endings


was fun!

"Replace all knights with knight"

Yep, that's gonna go very far.

Interesting idea! I'm a chess nerd so idk if it will interest most people, but I did enjoy the aspect where you try to move your king/push pieces to protect you etc... (and obviously finding the mate). Some puzzles were very challenging, some others were weirdly easy/not elegant? Second level was hard, puzzle 3 was surprisingly easy (maybe it's just to teach player to put pieces to block enemies? I was already trying that in puzzle 2 lol). Puzzle 4 was devious. Puzzle 5 is really dumb (im having the intuition you dont really play chess lol). All in all pretty fun.

I think if you want to improve it it would be making the game/ui more accessible/adding some juice. Such as allowing arrow keys for moving, having some visual cues, like indicate visually that a solution has been found (and you need to press SPACE), when the solution fails have the black king show why it doesnt work etc (i dont think the pieces are very readable but heh), highlights the attacking piece if you try to move into check (or just show the squares you cant move to).

It's nice you did a single undo, but you can def implement infinite undos lol.

This sound for the king moving is just waay too loud.

The gas could be nice if it changes the solution, but like for puzzle #5 it just felt like a countdown that didnt change the solution too much.

Good luck with your endeavor!

Yea the first mini game is really fun! The rest maybe less (for example the squares progressively disappearing, it's not very clear and i dont feel like the added pressure really adds to the puzzle, maybe having a written turn limit is clearer)

I dont think you realize how chess really doesnt work if you let every piece move in a turn lol.

Also theres quite a lot of bugs. Sometimes you can click on a piece but it doesnt allow you to move it, only shows the moves, it's quite inconsistent. You can select several pieces which shows a lot of moves at the same time.


After a few turns, it should be black's turn but somehow I can move white's pieces and the pawns move up? Pieces that moves cant move anymore even if I end my turn.

The power charges way too slowly though I like the ideas.

Also unfortunate that there's no AI.

Mhh it lagged on my Mac on chrome, but on an older Windows it works fine lol. I guess it's just a regular chess game with no twist? I see castling isn't even implemented.


Oh well, fun little 10 minutes game lol.

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Was fun. It's not entirely obvious how much HP does each enemy have. The final boss was fun. The game communicates well what it's trying to say (like how an enemy is preparing an attack, and how arrow attacks hit long distance). Black cards seem a bit too annoying to use.

agreed

mhh why cant i place my bishop seed sometimes, is there more rules?

It really makes checkmating so much harder lol

It somehow is very laggy.

Well it's not really obvious what is the game lol. You should explain what is the game/reasoning behind it, like what does the different chapters mean etc. There's just too many options at the start.

Like even when the opponent takes my king, it still says 'You Win!!'

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Regarding the art style, it's a bit of personal preference and a bit of I think it's hard to see the pieces this way. Maybe add a white contour around the pieces or some perspective effect, or have the contour be a different color from the lines inside. The pieces sometimes overlap and it's not that clear? I feel like the King and Queen looks a bit too similar, the knight could be facing sideways (like its usual representation) to be more visually clear. I think in general pieces could have a better silhouettes but heh. Or maybe different colors or use gradients or make every piece shorter.


I just feel like here for example it's kinda hard to read.Also lol you can really take every pieces with just the Warrior piece only, even in hard difficulty.

Oooh, well it plays well enough, I'm surprised there's no tree search at all for how good it is lol.

Does changing a save's difficulty instantly lock you out (say i misclick) or it's only when I start a game on the lower difficulty?

Yea, what I really like is the 'beauty' of it. The whole concept of using primes and combining their powers to make new powers and it's also the cost to use the stones. The balancing is so good. It's really perfect game design.


By the way Playcebo, how did you code the AI? Is this using a Monte Carlo Tree Search? Do you have different AIs for different enemies?

Cheque-Mate! community · Created a new topic Feedback

Fun little game, UI wise I would def just show which piece the player already moved or not (easy as darkening the pieces already moved). Having to move every piece, it's easy to lose track. Also i get that the pawns dont promote, but I still have to click on them to finish my turn when they cant even move?

The pawns can take by jumping two steps (which isnt possible in chess).

Some visual transitions would be nice (like when the wave comes, or to know if I still have to click somewhere or not).

a fine little game

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The browser experience is pretty good! The AI makes some weird moves sometimes (i tried the hardest mode), but it's pretty good for in browser. The game is very responsive.

I think, clearly the biggest flaw this game has, it's very hard to know what move we can do. You should show what squares can a piece reach when you click on it. It's a basic feature of chess websites, and it's even more required when there's new pieces. It's even worse when the custom moves arent intuitive to execute. I have no clue how to perform the 'telekinesis' move for example.

Also I'm not a fan of how the board or the pieces look, I don't think it helps picturing the moves either lol.

Also it's not clear whats a 'Banshee' is too from the Bishop's description.

But all in all I had a lot of fun trying to beat the strong AI. Good luck with your project! If you have a discord I'd love to try the builds and give more feedback on balance and whatnot.


edit: okay i found how you can do telekinesis, but you cannot do it when you're in check to block the check?

Also Fighter is already OP but it's really weird how it cannot take the King on its second move i gotta say lol

Game design wise, I found it pretty annoying to wait around for the roulette. I dont know what solution could be done for that. Making it spin faster could be funnier but also make it even more random so idk?

For the 10 mins i played I found the AI to be way too good. I cannot make the roulette stops where I want so that was just an instant loss for me lol.

Oh thanks, it's been a while since I tried this build. Sorry, does 'Delete Save' work in the main menu? Or clicking on 'Ignore' when the bug shows up? Thanks for trying the game and reporting the bug.

omg i finally got it. fun game!

how do you solve the middle bottom one lol? (The one with a crab trapped around stones)

oh ye I didnt see the X mark.