I think I remember you need to download the picture of Asiya (dont rename the file just to be sure lol), and upload that picture. Don't take a screenshot of it. I think i used the file size to check if it's the correct picture or not.
Omshinwa
Creator of
Recent community posts
Fun game, looks kinda hard, maybe all the different pieces/colors are a bit confusing, for example you should draw arrows instead of using orange squares.
I think there's a bug where if I only have a few turns left (because Black has no move), the game just doesnt allow me to make any move anymore (it's not frozen, i can pause, but I cant move anything). Usually when it's at 2/3, also when I try to restart the run from this point, it just black screen.
Tell me if you fix this bug, i'd love to try to finish the game lol
Mhh a fun little game, though because of the rules and the starting position, it is a bit simplistic? The opponent just sends their queen straight into the enemy lines. I did lose my first game after e4 d5 and they just suicide the queen onto d2 lol.
But after 2 games you realize it's a bit shallow (the computer is also really bad at making good moves past the first few moves)
review/analysis:
- background: i never really play shmup games, i have never finished a touhou, i played your game on browser on a Mac with keyboard only. I did 1 run with no continue.
- First of all, awesome game wow, the amount of polish is insane (I'm really moved by the sound design in menus lol). It's really fun too while being challenging. I'm usually not that into difficult games but i feel like yours has a really 'FUN' curve.
- I like the few choices the game gives you 'Should I kill the hands first?', or 'Should I kill the moon or the sun first?' (i ended just always killing the sun first and then building meter with the Moon).
- The 'slow down' mechanic is probably too emphasized when really it's no big deal lol.
I don't think we need such a dark screen when the effect really is just your ship going slower (which is maybe why some comment wanted it to slow down bullets too, it's really a dramatic effect when in reality it's not lol)
- Lots of designs choices I was skeptical at first, but after playing it I understood their points. Like for example, at the beginning of the game, I wouldnt even see the SPIN attack being launched because it automatically launches itself when you hold Z. So as a creator I thought "Wouldn't it have been better to have the player manually trigger it by pressing Z again? so you can see the big boom effect?".
But now I realize the game really was kinda designed with Auto fire in mind lol? (maybe that should be the default option? idk)
- Frankly your game could work on 2 buttons (or even 1), Z could slow down the pilot while youre shooting instead and X is for triggering SPIN lol.
- I thought at first the Spin was so weak, but now I understand more the philosophy of the game and see how you used it to design your bosses, and I think it's kinda busted now lol. Like you can just kill bosses in one Spin. Is that what you guys wanted? I almost never fought the beast guy phase of stage 4, because I was always going in with charged ready to kill it easily (also he seems like he has really low health for some reason?)
Maybe the damage could be scaled so it does more when you have few bullets charged and less when you have more charged? idk, even the tiniest change could really change the difficulty of some levels so that's kind of risky lol. Like the beginning of the game I had a hard time charging because there's relatively few bullets (which made me think maybe it's not worth trying to charge), but at the end it's charging so fast lol.
- Also maybe remove the grazing when you're invincible from respawning? You can get meter by just going to where there's a big density of bullets while you're invincible. Maybe you could remove the meter that reset when you die to offset that? (i wonder if it's really necessary)
- i like the shapes of the bullets matches their speed (round bullets are fast, lines are slower so you can go and graze them). and i like this purposeful design where slow bullet you try to farm them, but fast bullets you avoid them
- the touhou level is a nice change of pace, i liked it less at first (because all the bullets are rounds, at first you dont understand why you cant graze black bullets, it felt like there were less opportunity to graze slow bullets). But it really does have it's own identity with it's own phases (like that moment where she shoots beams of black bullets and you can charge super fast, but you have to stay within the zone delimited, I think that's really cool how it's like a different little game).
- you think you could put the Rebind in the option of the pause menu ingame? (at one point I was thinking of switching to a controller lol)
I would have liked to spend more time with the foetus maybe, I really liked at the end where everything gets faster and faster! But I didnt reach this phase enough (or I did but then I completed this phase without dying lol)
love the game!
Usually when I encounter such case, Right click > Open is enough and it would let me run it. But not here. Is there another way to run it?
screenshot: https://imgur.com/9BXKbSg
Was fun, but yea, i'd really love to see the description of each spell somehow in the UI lol. There's soo many different spells that seems to have the same effect? idk
Also if someone is willing to gather the data on the Meld tree lol, I really can't bother memorizing every combinaison. It's very frustrating when you ruin one good item/lose your run because you didn't know what you'd get (I suggest allowing the player to preview/undo a meld, this way you also keep the surprise of discovering new combinaisons)... I still haven't managed to make a pet yet, i kept breaking it from Meld combinaisons lol. My deepest run is with the Sun Mage (seems like it's pretty easy early on?) whereas with the inventor, i die on the first level or something lol.
we won, you can check in the archive how it played out.
1. e4 d5 2. exd5 Qxd5 3. Nc3 Qa5 { B01 Scandinavian Defense: Main Line } 4. Bb5+ c6 5. Ba4 Nf6 6. d3 Bg4 7. f3 Bf5 8. Bd2 Qb6 9. g4 Bg6 10. Bf4 Qxb2 11. Qe2 Qxa1+ 12. Kd2 e6 13. Be5 Bb4 14. Qe4 Bxe4 15. fxe4 Qxc3+ 16. Bxc3 Na6 17. Nf3 O-O-O 18. Ne5 Rhf8 19. Bb3 Nc5 20. Bxb4 Ncxe4+ 21. Ke1 c5 22. Ba3 Nd5 23. dxe4 Nc3 24. h4 Rd1+ 25. Kf2 Rxh1 26. Ke3 Rd8 27. Nxf7 Rh3+ 28. Kf4 Ne2+ 29. Ke5 Rd7 30. Nd6+ Kc7 31. Bxc5 b6 32. Ba3 Ng3 33. Bxe6 Rxd6 34. Bxd6+ Kc6 35. Bb3 Rxh4 36. Bd5+ Kb5 37. c4+ Ka6 38. Be6 h5 39. Bb4 b5 40. c5 Kb7 41. Be1 hxg4 42. Bxg3 Rh5+ 43. Kd6 Rh6 44. c6+ Kb8 45. c7+ Kb7 46. c8=Q+ Kb6 47. Qc7+ Ka6 48. Ke7 b4 49. Bc4# { White wins by checkmate. } 1-0
Quite cryptic at first until you understand the rules. I'd say the first level is very bad at helping you understand the rules lol. You just die all the time without understanding why. It's hard to distinguish between a pawn and a bishop sometimes.
In the end it's a lot of 'cheesing' with long range pieces, but quite fun lol.
Fun little game, the screen is a bit cut-off for me though, I had to zoom-out lol.
Rules for people that don't understand: You need to have a specific combination in hand to move some pieces. Like you need to have at least a pair to move a Knight. Gold pieces are the one you can move. Either you move (which then change your whole hand) or you exchange which keeps some of your cards in hand.
Feedback: moving the Queen and Rook is just too hard lol. Especially doesn't seem worth for the Rook seeing how hard is it for him to move anywhere in the opening.