The design of the game looks like it's suppose to be a phone game. But, it doesn't fit the screan when i play on the phone.
Allso the win condition is wierd.
I think i would like it if the pawns worked as real pawns. You know, only farwards and promotion. My guess is that you had the pawns like that but decided it's better if they take to any diagonal direction. My opinion is that they should act like real pawns.
3 games in one day? now thas something. guess ill have to try them. i managed to ¡NIM this one. I like the music and the colors but for the character movement. you may want to do something more responsive and not just addForce. nice game.
Finally a game that implements the theme properly. Not "you should touch the spike there lol". Very cool mechanic. Didn't get to finish this yet, pretty hard even after you see the troll. Not that that's a bad thing. Overall, the best i've seen so far in this jam.
Nice idea but two points:
1. The rotate button functions just like left and right together sence there is no panelty for pressing it 3 times. So it does not add value that way.
2. On the last level there is this point where you deactivate the blue blocks but you don't go through the first one. I guess its because it didn't have the time to deactivate the collider yet. The think is this is not concistant. I think in a puzzle game, the player should have a fair chance to predict what's going to happen. Only my opinion though.
Overall, it's a nice little game.
I can't make friends. Just like in real life...
Btw, you have some input issue. For some reason, you can't walk left up and jump at the same time. Other then that, a cute little game. Good job.
I didn't even understand your comment at first, then i watched the vod and got it. The big text is your target and the smaller one is what you signaled. Anyway, thanks for playing. Now i can replace the version (:
The sound is really silly i agree, just put that on there on the last minute. Showing the player the current output is actually a great idea and im getting right to making it (will update only after voting ends ofcorce). Thanks for the feedback.
Pretty cool. I like the idea. And once i played through a section a few times, I found faster ways to go through. Two things to improve though: 1. Wait a moment after the player dies to activate the menu. I died on the level when i was clicking and accidentally clicked menu when i wanted to restart the level. 2. Open the doors quicker. I just wanted to pick up speed and navigate the map quickly. Over all, very nice game.
Well, this is something we all saw many times before. I know 3 hours is not much time. If you work on this after the jam, i think you should add variance in the distance between obsticles.
Nice typinig game. I wish it increased difficulty by spawning new enemies and not just more of them. and maybe if there was some downside to shooting the wrong thing. But other then that, as you like to say, Great Job.