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Scales Attacks!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1178 | 3.471 | 3.471 |
Overall | #2157 | 3.275 | 3.275 |
Style | #2540 | 3.235 | 3.235 |
Creativity | #3064 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you eat, you just keep growing
Development Time
96 hours
(Optional) Please credit all assets you've used
Geiger counter clicks (HIGH) by cookies+policy -- https://freesound.org/s/555920/ -- License: Creative Commons 0
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Comments
Fun concept! Very simple and easy to pick up.
My only gripe outside of performance (which the mentions is due to the WebGL version) is maybe a camera zoom function? Granted, by the time you're big enough to struggle seeing the small rocks, you can just go after the bigger ones.
Awesome concept! Nice take on the theme! It was pretty fun playing it! Awesome job!
enter dosnt work
Hm... I haven't had enter not work yet to start it, but enter on the keypad and space should work as well. On gamepad, A/Bottom Facebutton/X(On PS controller) should all work as well, and also the start button on the controller. If you are in the WebGL version in might take a few seconds to load, and for all versions you may need to click into the game to make sure it has focus.
i had tried space but... ye...
Cool game! The IK on the arms was very well done, and I loved the moment you realise that you are going to be able to grow big enough to leave the park and destroy the whole city! I will say, the movement was a bit slow for my liking, and it would have been cool if you added some other mechanics, perhaps police or the army that try to attack you or something like that. Overall though, a good entry :)
Having the army attack you was actually in the original plan. I was thinking tanks with shrink rays, but I just didn't have enough time to deal with path finding and AI behavior. I'm looking at doing a post-jam version, and I think top of my list is rewriting the character controller, with speed as one of the priorities (Didn't currently work well with the IK legs) as well as the ability to climb things (another use of the scale theme too)
Enjoyed slowly growing while eating everything on the map until nothing is left. I feel like the mechanic was simple and efficient and I had a great time.
Would love if the radioactive bubble were attarcted to the lizard on a certain radius to make collecting them a little simpler but overall really good game.
I actually have a little bit of the larger attract zone when you are bigger (Actually the pickups have their pickup-zone increased with your scale) but it should definitely be a little more extreme.
Cool concept and I'm glad someone else used lizard's lol. Was so into the game that i didn't realize how much time passed until i beat it. Good job on this one!
Glad you liked it! I was aiming for ~5 minutes, and my test runs ended up being about 6 minutes. Of course I know exactly how my game works, so when my friends tried it out right before the deadline and were getting 8-12 minutes, I didn't really have enough time re-balance it. If I were to go back to it, I might expand some of the post-park stuff, because it sails right to the end once you start eating houses.
Awesome work, I like how the environment becomes destructible and the game fits incredibly well with the theme.
Glad you liked it!
Straight to the point. You just make big and then boom! Brain happy (:
:)
It's fun to watch the lizard grow in size :D
Becoming big lizard is fun.
I like games with Lizard protagonists and I like Katamari, so, greatly enjoyed this one. It made me sad when I got too big to eat the radioactive materials under the bench.
Very nice work with the 3D! I had fun with this one.
I weirdly find 3D much easier. With 2d, especially pixel art, I always get bogged down with making the art. With this flat, simple 3d style I can really get into a flow of making props quickly.