I did catch a lot more typos as I played through the game so yeah, best to wait lol.
on my mind is that the small font size made it more difficult to read in retrospect, i wish you adjusted the game's viewport to make it fit better
I personally feel that clicking an object should provide *some* feedback even if it isn't examining the object, at least to let you know it's the most you can do with. But I am biased because I've played so many point-and-clicks where clicking is examination hahaha.
I'm excited for how this game goes anyway, and looking forward to the full version :)
found this game on Steam randomly and this really appeals to me. I did an unlisted demo video. Some feedback:
- I am coming into this thinking that there is going to be less plot than usual and it's just about mystery tricks. After playing it, I'm not that sure anymore :p
- I thought you could examine objects (like in Layton Brothers, which has a somewhat similar concept). The tutorial didn't say anything about examining objects so I had to hesitantly assume I couldn't.
- I would like to expect there are puzzles where you have to tilt your camera to see a certain angle of evidence? One thing I was thinking was "why can't I see inside the cabin, do I maybe have to tilt to look in there" I guess. It would confirm if it was actually possible to hide or go to the roof or something.
- Kind of want to go back and record the failure scenes, my final video's only 4 minutes long and checking the steam page there might be funny visualizations for failing. Which if so, I'd like to include
- kinda hoping one of the final moments involves exiting the house and solving stuff in "the real world", as I assume the diorama is something in-universe lol
mostly it was confusing to have 3 flags in a single level, seems like an older version had a counter but yeah I'd be fine if there was only one. I feel like selecting fairies/forgetting controls is the part with the most friction I'm noticing but that's mostly all.
this game is really great and I am excited to follow its future development :)
extra video appreciating some more of the game
pretty cool game, I covered it here :) https://www.youtube.com/watch?v=41tKERh0Ssw&list=PLg5Ta3CWcYX6ZgFktXQgqkcoXgzAlVuGw&index=20
thank you for the devlog! I wonder if there will be any recap of how the story will be worked in for demo-completers... wait, better not add more to the Unturned Stone Ideas pile D:
I like how I've seen drawing or splicing images to make lockpick levels recently :p as a sort of thing to do when there's no editor