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A jam submission

Legend of Dragon's FieldView game page

With only 30 days to prepare, can Ursula defeat the demon dragon and save the world?
Submitted by Apho (@AphoDev) — 43 days, 3 hours before the deadline
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Legend of Dragon's Field's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#14.7504.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Magical Girl Requirement
Ursula has a magical girl transformation with ursine physiology. While transformed, she has enhanced strength, durability, and agility.

MGGJ & Theme
MGGJ11, mainly used Bear's Origin / Dragon's Field

Theme Usage
This is the origin story of a bear-themed magical girl and her teddy bear familiar, who need to defeat a dragon sealed under a field.

Asset Disclosure (Art, SFX, Music, etc)
Music, sound effects, and achievement system were free assets, credited on the game page

Devlog
https://apho.itch.io/legend-of-dragons-field/devlog/940766/postmortem-devlog-or-something

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Comments

Submitted(+1)

This game was a lot of fun!

I went the "nerdy librarian girl" route because I always do that in every game ever.  I ran Prudence / Temperence, and died once to the Golem and once by firing a gun until I went insane (that one was on me lol).  This game had a lot of lines and references that made me crack up, and because of that, I managed to finish it in one sitting.

The Devlog is very informative and I found myself relating to a lot of the struggles.  I constantly find myself underestimating how long things will take and how hard things will be, so that resonated with me a lot.

Congratulations on finishing the game!  It's a huge accomplishment!

Developer

Thank you!

Submitted(+1)

Love the custom loading graphic- was that in the previous version?

I did run into one of the new partial checks, I think, and I did the new Teddy route. I went for a prudence/temperance run this time, which was a bit rough in the early game but worked very well near the end. I played without the hints system because I forgot it had to be enabled first.

I didn't mention the humour in my previous comment on the game page, but it's definitely a high point as always. There's a lot of call backs and call forwards that I only got on a replay, too (some might have been new to this version).

The devlog was pretty interesting, I can definitely see how this was overscoped as it certainly feels like the biggest Apho game yet.

Developer

Thanks! Yeah, the custom loading graphics were always in the previous version, though downloaded builds did use a smaller image and load much faster, so I guess that might've been missed?

Submitted(+1)

The two new routes are nice, though Justin's route is quite heavy in tsundere vs tsundere department. I did get all achievements, and surprisingly the last one to be cleared is dying 5 times. Overall great VN in the classic Apho style.

Developer

Thank you!

Submitted(+1)

Nani the heck! This game's story went in directions I wasn't expecting... It was great!

I didn't expect to like this as much as I expected to. I have almost all 23 achievements. Just need to get Teddy's route and a couple of other ones. :D

The character designs reminded me of some Flash animations/ games from the early Newgrounds days. It has a certain charm to it, almost like an anime South Park vibe.

Also, did the 30 days to make a game influence the 30 days you have to defeat the Demon Dragon? :P

And there were so many games mentioned in the: Play Videogames (Gain Sanity Option)

Are any of them previous games you've worked on? Or games you were playing while making this game? Or hints for what games you have in the works? XD

Something I was thinking about, maybe a possible "Insanity Route"? (You Interact with unique characters, or corrupted variations of the existing characters with alternate takes on the routes)

Though, this might require re-working/ figuring out how it all ties in with the other routes. XD

Makes me want to learn how to make a visual novel style game. ( I just need the time. ^_^" )

Anyways, great work on this and definitely gonna check out some more of your games!

Developer

Thank you!

To answer your questions, yes, the 30 days to make the game did kinda influence the 30 in-game days; in fact the start/end dates of the main story are the same as that of MGGJ11. As for the games mentioned, they're all previous games I've worked on.