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A jam submission

Burning MemoriesView game page

A snowstorm traps you in your recently deceased grandpa's house. How will you survive?
Submitted by Stealthix (@stealthix_dev), Tony Irayhany — 13 hours, 56 minutes before the deadline
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Burning Memories's itch.io page

Results

CriteriaRankScore*Raw Score
Audio / Sound Design#14.0674.067
Devlog#1n/an/a
Overall#23.7253.725
Theme#43.9673.967
Art Style / Visuals#93.7003.700
Gameplay / Fun / Engagement#193.1673.167

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity, Cursor, Soundly, Capcut, Photoshop

How does your game fit the theme?
Everything in the house is a resource to feed the fire.

Devlog link
https://stealthix.itch.io/burning-memories/devlog/975759/burning-memories-postmortem

Easter Egg Challenge
Act 1 - you can walk through the snow wall through the door to find a cookie that makes you faster;
Act 1 - Interacting with the radio 5 times makes it turn into a transformer and leave through the window ;)

Self-made & used stuff

Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Anything else you'd like to share about your game or development process?
3D Models were from the Assets listed on the project page; Sound Effects are from Soundly;

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Host(+1)

Nice story-driven game concept!

It was fun to read and experience the background first and know what I was throwing into the fireplace 😅 Also good twist how the power suddenly came back on after all was burned 😅 That logo on the wall was a great touch of course ;-)!

The 3D visuals looked good, and the controls worked well. The game was simple to play and focused more on atmosphere and story than on a lot of action, which gave it the feel of an interactive narrative. Nothing wrong with that! The mood, vibe and ambiance came across clearly, helped by the SFX, voice acting, and audio.

Personally, I usually enjoy having a bit more to do in a game, but this kind of experience is nice once in a while. Especially so well implemented.

The theme was present—maybe it could even have been explored a bit deeper, but it was there...check!

All in all, a beautiful story and a solid jam entry. Nice job! 💪

Submitted(+1)

Bugs: settings reset between acts. Easter egg movement speed is too fast because my particular setup leads to lag and moving while lagging is just very tough

Epic voice acting. Very rare to see that.

There were no noticable flaws with the game’s design.

Tiny random details could be added to improve the experience (such as player looking at the books to see what they are before burning them). Little polish like that goes a long way sometimes…

I agree with a lot of the stuff others said.

This is probably gonna end up in top 10!

hopefully it’s not based on a true story…

Submitted(+1)

I could totally see this as a full game!

Developer(+1)

Thank you! I wish making a full game wouldn't take so much time though 😂

(+1)

I love it

Developer

Thanks! :D

Submitted (1 edit) (+1)

Just wow! If you continue and expand the game, it might be possible to upload it to Steam. The visuals, sound design, idea, and theme development are all top-notch. This is definitely one of the favorites at this jam. It's a pity that there weren't any animations when he was chopping objects to keep warm, but it's not necessary for the game. However, if you want to develop the game, I think this detail should be added

Developer

Thank you for your kind words :)

I wish I would've had the time to add more details like chopping animations or a burning animation for when the objects touch the fire. It will probably never become a fully fledged story game but I might update some minor details after the jam like adding animations, fixing the clipping subtitles - these kind of things

Submitted(+1)

Great graphics, idea, vibe and execution. Reminded me a lot of The Long Dark, both theme wise and visually.

Interestingly I made a survival game and always saw The Long Dark as my biggest inspiration for that genre but I suppose my game is much closer to Stranded Deep.

Developer(+1)

Hey there and thank you! :D

The long dark was actually a major reference when it comes to the art style and atmosphere! Glad that you saw that. 

Submitted(+2)

This one really got to me. The house feels heavy, cold — not just from the snowstorm, but from the memories inside.
The concept of burning memories to survive is powerful and honestly a bit heartbreaking.
Visually it's simple but effective, and the music fits perfectly — quiet, emotional, slightly haunting.
Great atmosphere overall, and a really thoughtful take on the theme!

Developer(+1)

Thank you so much!

I tried to focus a lot on the atmosphere so I'm glad that you could really see and feel that :)

Viewing comments 27 to 21 of 27 · Next page · Last page