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Get Out of Here!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #9 | 3.882 | 3.882 |
| Overall | #12 | 3.314 | 3.314 |
| Audio | #12 | 3.235 | 3.235 |
| Fun | #15 | 3.176 | 3.176 |
| Uniqueness | #15 | 3.412 | 3.412 |
| Gameplay | #17 | 3.176 | 3.176 |
| Theme | #34 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
Every level has a three rooms + one final which are chosen randomly each time adding replayability to the game. In addition, the player has a free choice of items for the next level which adds more variability in beating the rooms.
How does this game fit the theme?
Each level after getting a gem must be completed in *reverse* order, from end to beginning.
What did you make yourself and what assets did you use?
Every line of code and sprites were made by myself. SFXs were made with jsfrx (https://sfxr.me/). Music was made by my friend, Shqteck.
Did you use any AI assets in this game?
No
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Comments
This is really fun, reminds me of super meat boy!
I love the 1-bit visual aesthetic that y'all have going for the game! I found it really challenging though—I'd be curious to see how it'd play with more of a difficulty ramp. Thanks for making and sharing your game!
I really like the aesthetics of the game, being a retro guy, and while the game is (IMHO) really hard, the gameplay is smooth and the controls are precise. Good work!
weird and fun little roguelike, cool style (i like the different palettes that you can choose too!). maybe a bit difficult at times but it was fun!
Awesome game! Polished and I liked the variety of pre-abilities. The difficulty could use a bit of tweaking, but hey, might just be a skill issue on my end haha. Great job!
Really cool take on the theme. I like the minimalistic art style it looks really cool. It took me a lot of tries but I managed to escape with the gem on a run! It took me a bit to figure out the buttons on the floor were triggering traps in some rooms, I just thought they were super hard on the first few tries. Nice work!
Awesome, but first time i spawned i got blasted in 2 secons, bad luck i guess :)
Your game was awesome. I wanted a better indicator of the job.