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Drew.a.Chain

44
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6
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A member registered May 31, 2025 · View creator page →

Creator of

Recent community posts

I Love this game!

I don't even know how you thought of this, but this is extremely good! I love a good twist in a common game to smth really tactical. Great job!

Everything from clicking and moving the platforms to thinking about how to transport the slime to the flag is extremely fascinating! I love the way you designed every level and the difficulty of each stage. Also, it was very entertaining how your game had a lot of freedom for the player like how you can use every platform provided in the level or (if you're fast enough) drag the same bounce pad right below the slime as it jumps. 
This is one of the best games I've played on itch.io (and I've played a lot of games here)
Also, Brackeys is goated :)

I just made the player bounce off of the bounce pad

This is really fun, reminds me of super meat boy!

Lol thanks so much! I will keep yours and everyone's feedback in mind while making future games. :)

I had a lot of fun playing your game! I'm not sure if I'm not too much of a gamer, but it is a bit awkward for me to use the jump and hit the floor with the ctrl button (I usually would go with the 'f' button for any special abilities). But, if your game was to go on steam, I'd play it with a controller so ig that doesn't mean too much to me lol.

I did try playing on my friends computer and they had similar issues... I'll have to learn how to optimize my code more efficiently in the future to avoid these problems. In terms of the character movement, I wanted it to have a floaty movement but because of my lack of skill (and time), I wasn't able to test it out properly, making the character feel awkward.
Thanks for the comment, I'll try to get better!

My plan was to try to make the character floaty as if it was on the moon or smth, but I wasn't able to manage the time properly to test out the movement and animation, making the character very awkward as you have seen (also I sped the walking animation a lot because of the tapping sfx it makes when it walks... gotta learn how to slow that down).
There was a weird issue with the sfx and music, so that is smth that I have to def work on.
Thanks for the comment! I'll def learn more and make better games in the future. :)

The code for my game is extremely inefficient and elementary, so I will definitely learn how to optimize my code better in the future. Thanks for the comment!

Oh, that's so strange... I did try playing on my friend's computer and it was a big glitchy and buggy. I'll try to figure this issue out in future games. Thanks for the comment!

Thanks!

Everything about the game is nice and I was able to learn how to make the background immersive by making the closest planets move quicker while the further ones (like the tiny stars) are stationary

I HAD NO IDEA THAT WAS AN INPUT BOX!! 😭💀
My first intentions of the player movement was supposed to be like a slow, floaty movement as if it's on the moon or smth, but I didn't have the skills to do that yet, nor the time...
The audio is definitely quiet and I'm not sure why, the music and sfx were working fine when debugging on Godot (there is even a particle effect on the star once the player touches it, but it doesn't show)
Thank you so much for the comment, I'll make sure to learn from my mistakes!

Thanks for the feedback! The sfx, music, and animations were fine when I was debugging on Godot, but for some reason, after exporting as html to itch.io, it gave me the errors like the ones you spotted (there's even supposed to be a little particle effect when the player gets the star but it doesn't happen and I don't know why).
The electrcity animation should've been like a linear line of electricity with different sparking animations, but there was some complications in the code when the player touched more than one of the electricity collisions, so I had to space it out weirdly.
In terms of the run animation, I had to speed it up a lot because the walking sfx it made went really fast so I just wanted to match that (maybe I should put like a one-second timer each step the player makes or smth).
I did wanted to polish up the game if I had time, like the flow of gravity and difficulty, but after spending so much on planning the game instead of actually making it, it was rushed...
If you are referring to the 5th level with the moving platform that you cannot pass, there's a small sticky platform on the ground in which the player has to reverse gravity to lift the star up and then normalize the gravity again to make it stay on the platform without touching the electricity. It is hard to see, especially because I completely forgot to allow the maximize screen system in Godot...
Thanks again for the feedback, I'll try to be aware of these problems in future games!

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I like these kind of puzzle games!

The music cue is awesome! Btw the enemies scare me for some reason

Making all the gfx and sfx without an engine is insane! I had fun playing your game but for some reason the screen was a bit jittery, maybe it's just my screen tho

Repeating the same level could have been a bit overwhelming but you pull it off with a different twist of mechanic each time. Very nice!

Genius concept! I like the celeste art style too

The fast paced design was well-made and the graphics are very retro! 

Thank you so much for playing! I'm glad you were able to complete the last level, I tried to distance the electricity from the star not too far to be easy, but not too close to be hard. c:

Thank you!

heheh thx, I'm honestly proud of the astronaut as well c:

I refuse to believe that this is your first game, it's really good!

I really like the realistic view of the game and had fun playing, but the player seems a bit too slippery for me.

Fun and aesthetic game!

Fun and unique interpretation of the reverse theme!

I've never played a sonic game before and always thought that the fast paced system would be too overwhelming, but after playing your game, I'm considering to download the sonic game on my phone. Very fun and incredible

The reverse theme kinda makes it awkward for attacking and moving, but the game is the perfect example of the metroidvania genre. Very much enjoyed playing!

Fun, simple, and surprisingly nerve wracking game! It would've been kinda cool to get a specific ability if the player got a specific body part (like double jump with legs or smth)

It was a good game! I think I got the hang of the controls after the second level, it was a bit difficult trying to figure out how to make the character reverse the gravity though, like I thought the character would move straight towards the direction the red arrows are pointing towards, but sometimes the character had to be off of a platform for that to happen)

The princess was a bit slow in terms of movement and jumping (which make sense since she has to move gracefully), but you made up for it with the dash mechanic, which I enjoyed spamming. Great game!

I like the game mechanics and design of the game. This is very fun!

I made a game that also reverses gravity but I gotta say yours  is so much better 😭

Very fun concept!

Nice game! It reminds me of the time rewinding ability from Legend of Zelda totk

The game is very challenging and addictive!

This is Extremely Fun!