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Imprisment's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #75 | 3.688 | 3.688 |
| Originality | #104 | 3.375 | 3.375 |
| Accessibility | #128 | 2.750 | 2.750 |
| Overall | #149 | 2.893 | 2.893 |
| Graphics | #163 | 2.813 | 2.813 |
| Fun | #165 | 2.563 | 2.563 |
| Audio | #165 | 2.625 | 2.625 |
| Controls | #190 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
A short puzzle game involving colors and memory
How does your game tie into the theme?
The game relates to 'Unseen' as at many times, the player cannot see parts of the puzzle and must switch colors, hiding and revealing new information
Source(s)
N/A
Discord Username(s)
jazamo, metajack
Participation Level (GWJ Only)
1
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Comments
Really liking the idea and game concept, unfortunately I'm unable to leave the second room and get stuck on the right side of the screen.
Great game! It’s a pretty cool idea and great execution of the mechanic! I would love seeing more levels that increase in difficulty, and I think that the mechanic allows for very interesting puzzles :)
Oh my god this is really cool ! Although a bit short, the concept is really original and well implemented. The art is also lovely. Had a blast, great job !
Very nice idea. Good job on the entry!
Nicely done! I ran into a bug where I wasn't able to leave the second room (after picking up the color wheel). When I reloaded the page, I was able to get past that and finish the game no problem.
I like the color wheel idea. Also spooky ghosts!
pretty cool idea. The transition and the turning of the paint roller was clear and sharp. I missed a little bit "gamey stuff" (death animations, juice, sound effects etc), Something like that works wonders, But for a week, well done and I was sad it was already over. keep going :)
The color wheel is a neat idea! Also the art is neat! Your game's cover image does not do the art or game justice at all though.
Amazing idea, especially having the little dial in the top right - it was executed pretty well for 9 days. Good job!
Thank you so much! Time management was not our specialty and had so much planned, such as trickier puzzles.