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lucorp

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A member registered Mar 22, 2020 · View creator page →

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very polished :) 

thanks for playing :) did you get the job?

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i could not beat gorb, fun zoat boat goat

i enjoyed playing this. the maze idea is clever. i think its true for most jam games but some better communication would have been nice as i did get confused about why i couldnt start the next wave. 

I didn’t have time to implement the enemy auto spawning so I just left the debug spawn keybind in. Figured it’s better than nothing :,) 

that is a fun idea! Thx for playing 

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Dont be sorry! thanks for playin

you are right it needs a lot of work

vibe / music / art is great. reminds me of loop hero.

the gameplay is fun however i dislike the lives system. i found it to be very punishing. i see no reason to reset the game after three losses.

i love this idea. 

you made a fun lil platformer :) pretty difficult 

I like the story and lil computer guy. I could not figure out the puzzle. 

i enjoyed this game. the gameplay is compelling. however your tutorial was confusing. 

Fun idea :) stardew vally with time travel

Looks like a fun game. I sadly didnt see the green crystal anywhere, maybe I was just being dumb

Cute cat. Neat idea. Congrats on submitting!

This is a sweet game. The pink blossom mechanic is clever and fun. Good job!

Looks great. Im impressed by the scope. I did find the AI turns to be a bit long, I wish there were an option to skip the dice roll animation. 

Great take on orbiting! its cool to see how people are approaching that theme.

The visuals are stunning. I commend you for taking on a heavier topic during a game jam, that is difficult and you pulled it off. 

oooh thx for the hint!

ooooh your going to see! Just you wait >: (

fun twist!

The title screen is very cool and the tying loops puzzle is creative but I could not get past the first one after like 10 tries. I like the idea!

I really enjoyed playing!! its so funky. I couldnt figure out how to go through the rollercoaster loop. 

thanks for playing!

thank you!!

Fun game :) good job 

Thanks for playing! Yeah sadly there’s a bug where the # of returning customers does not reset every day. 

#consumedbyguilt 

the collages are lovely. i quite enjoyed this. bravo!

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blobby balls is fantastic, im suprised it has only 7 ratings so far. the level design and mechanics are great. i think it should win the fun rating: https://itch.io/jam/godot-wild-jam-83/rate/3736429

for art, paravore is a step above anything i have seen. they hand sculpted the models: https://itch.io/jam/godot-wild-jam-83/rate/3732001

wow! thats so cool

neat game, the shotgun was cool. i really liked the animation /sfx for the soul sucker gun thingy but im not sure what it actually did. 

good job!!

couldnt seem to get it to work for me on safari or Firefox

Wish i could play it in the browser or on Mac! your description is awesome 

the ui and visuals are fantastic. lore tablets are funny :,). i really like the end scene goal and its sound, its very satisfying. the movement didnt feel super great, a bit twitchy. overall one of my favorite games in the jam. good job!

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cool idea, i couldnt really figure out how to get past the pit. good job on pumping through and completing your 13th GWJ jam!

finished it! i really enjoyed the ambiance. the light mechanic is cool :) 

great job!

Took me a bit to figure out the controls as others have noticed. I could not figure out how to consume the green liquid either? Dont forget to give the player some instruction. This has the potential to be great with a small tutorial. I am very impressed by the UI and art. 

I had fun with this. The color matching is neat. I couldnt get passed the third? level, it was a bit too difficult imo. Good job!!

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The 10 second playtime was unexpected and risky but I enjoyed the concept. The art is very good and the game is polished. The controls were a bit unintuitive; initially I did not realize there was a player character at all. I went into it assuming it would be entirely mouse based.

Great job!!

unique concept! i also enjoyed making number go up. i was sadly unable to see any effect on the map (~5,000 pop), but maybe i quit to early. I really like the idea of having apparent option to grow infinitely but having to balance that growth so that you do not overextend and collapse. It would be cool if there were more consequences for overextending. 

Great job!