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A jam submission

Last CallView game page

Submitted by lukesfathr, Samuel Ferreira — 4 hours, 33 seconds before the deadline
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Last Call's itch.io page

Results

CriteriaRankScore*Raw Score
Story#422.1822.182
Creativity#462.5452.545
Sound Design#472.2732.273
Aesthetics#522.4552.455
Horror#542.0002.000
Enjoyment (Best Game)#731.4551.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

What game engine did you make this project in?
Unity

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Comments

Submitted

Cool

Submitted

I may have been a little confused on what to do, that could just be me being dumb though. Nice work!
Submitted

Really interesting game. I like the idea of having to balance listening to the phone call long enough with having to end it quick enough to stop the disasters. But it doesn't seem like the phone calls do anything whether you listen to them or not. And not being able to skip the intro made it less desirable to keep trying again. I had an issue where the monster spawned with no events happening. And another time it spawned in a second after I turned off the stove. Still, a great idea and I hope to see more games in the future!

Submitted

This one has me very confused. I died multiple times and I wasn't sure how I was supposed to deal with the monster. Unskipable dialogs also made experimenting on subsequent playthroughs much less fun.

Cool idea, but really rough right now. 

Submitted (1 edit)

Interesting game, I like the visuals and the sound design, but the gameplay did leave something to be desired. I was unsure as to how to get past the monster spawning and why I would want to drop the call.

I also think there should be some way to skip the text, it goes by slowly which makes replaying the game difficult

Submitted

Loved the art! Unfortunately couldn't make it to the end. Thanks for making this!

Submitted

Cool concept! I got up to the monster showing up and it got me. But the two things holding me back from trying again are the walking sound and the text speed of the calls. The speed of the dialogue coming through is just slow enough to be noticeable, and too realistic to phone calls with real life relatives xD

Submitted

Not a bad game with a good idea. True, there are very few interactive things and they are easy to follow. The only strange thing is that the monster does not react to the constant ringing of the phone (if you ignore it). The only unpleasant thing I can notice is the loud sound from the tap when you are close to it. I got to the ending, but even after that I can't understand anything.

Submitted

I don't really know what to do appart from answering the phone and turn off the gas in the kitchen. I'd like to see more but the monster got me every time it appears, seems to be hard to escape from it.