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Still Loading's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #9 | 3.889 | 4.125 |
| Visuals | #10 | 3.182 | 3.375 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.064 | 3.250 |
| Gameplay | #14 | 3.064 | 3.250 |
| Audio | #18 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 people - Between 3h30 and 4h of coding
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Comments
The gameplay is absolutely amazing and hilarious in the concepts(Just like the last jam submission from your team). It is a very brilliant submission again, with the puzzle theme being loading the game itself.
I struggled a bit initially, but I eventually got most of the clues done. One that I was particularly struggling on was the password. If I have time I will revisit this game to win it!
Great job!
Thx for your comment, we are glad you enjoyed it !
Super creative and interesting! My only complaints are that the art seems to have some small import issues and it might be a little too hard. Regardless, this is still one of the most creative takes on a theme I've ever seen and it's very well executed. Great job and I wish I had figured out the last loading action!
Thanks for your feedback ! In fact we used IA for asset production so there are a lot of artifacts. We intent to rework most of them after the JAM to get rid of them. It seems that there is also an issue with the scaling when no rendering in full screen.
I like that this game interprets the "loading zone" theme as both loading cargo but also the loading screen of a game (the game being supposedly loading cargo). Cute game with interesting hints!
Thank you for playing and for your comment.
Nice use of the theme! Throwback to impossible quiz. I think I was one away from loading... no need to make a soulslike, this is it.
Thank you for your comment, we wanted to have riddles that go from rather simple to more complicated but always with tips to help the player. We did tests with a few people, I hope we didn't overdo it with difficulty.