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A jam submission

Dragon SlayerView game page

Submission for NES Jam 2025
Submitted by Pepper Studio — 1 day, 14 hours before the deadline
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Dragon Slayer's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#303.2443.333
NES Feel#323.4613.556
Audio#323.1363.222
Overall#373.2173.306
Graphics#413.0283.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Fun little dungeon-crawler! I especially like that you've displayed the stats and their values with dice, very clever! The story was simple and cute as well!

Developer(+1)

Thank you very much, I put a lot of effort into making the dices GUI I'm very happy you enjoyed my game!

Submitted(+1)

Really fun to pierce many spider in one go

Developer

I wasn't sure if I should keep that in! Glad you liked it!

Submitted(+1)

I am (probably) going to sound crazy, which is perfectly normal for me, but I think this game turned out well! The gameplay is a little sluggish, but you can dash around the screen and evade attacks easily. It would have been nicer if the knight didn't look like he was stuttering the entire time, but fortunately the enemies do not move too quickly, either.  The boss fight felt a bit creative, for sure.

I am looking at the graphics and thinking, yeah, sure it LOOKS like an MS Paint job, but you have a strong consistency throughout it, you are using the right sort of colours and there are enough spots without detail that this 'could' work as base tile data, so I would say, "Yeah, this 'can' feel like an NES game".  Audio is another matter, but no one is perfect.

For a 2-week game.  You did alright.  Seriously, you did!  Take some pride in this accomplishment.

Notes:    

  • Dang those skeleton arrows have a HUGE collision box.
  • Some room 'exits' do nothing.
  • Would be nice if there was a way to heal besides leveling up.
  • Bonus Point: You can max the screen to actually 'see' what is going on! :)
  • Bonus Point: Your evolution system serves it's purpose well by leveling up what you can actually use in gameplay.
Developer (1 edit)

Thank you very much for playing my game. You bring valid criticism when you speak of audio do you mean the music or the sfx? Thank you again for your kind words it means alot to me!

Submitted(+1)

Decent enough game I liked the levelling system, though I wasn't sure that mana was used at all? Also the last bosses attack was kind of annoying as it seems to be random and the dragon doesn't telegraph anything, but I had high enough health at that point that it didn't matter. 

Developer(+1)

I know it might be confusing, mana is used to attack and stamina to dodge. I was in a rush to complete the Boss and balancing/testing therefore there is some issues that I would've liked to improve. Thank you for playing my game!

Submitted(+1)

I defeated the dragon and rescued the princess, died once against the dragon. I had upgraded only my Mana, twice, and kind of bruteforced through the boss fight although I navigated through the flames a bit too.

I had fun playing the game, rushing through hordes of enemies while defeating small groups to gain some experience and the boss fight is a cool one too.

Developer(+1)

Thank you very much! Glad to hear you enjoyed the game!

Submitted(+1)

The animation for dodging is very nice made, the sound of it is fun in a good way. The only thing is the enemies seem to be pretty slow but other than that you did a good job!

Developer(+1)

Thank you alot for playing!