I'm very happy to see you guys continue working, and can't wait to see more UF-KO!
CorvusChristoph
Creator of
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Thank you so very much! I won't stop singing praises about Savestate's wonderful tracks, he absolutely nailed the vibe I was going for-- I'm glad you liked it too! And I'm happy to hear you felt the invigoration I did when getting the escape sequence rolling-- I can't wait to develop more dungeons with longer paths and timers so the escape really gets its chance to shine!
Thanks for playing!
Thank you! I'm grateful you enjoyed it so much!
It's funny, I had considered the same thing when designing the stages and even had the thought a few times-- "this is gonna confuse the OG Zelda players like me..." hahaha! I assure you there aren't any secrets hidden in this build of AoZ, but that won't stop me from trying to get a few tucked away in the future! And I'm so glad you like presentation-- props to Savestate, his tracks turned out perfect for what I needed!
I definitely wanted to make it harder, though my focus was ensuring everything would be seen-- much like the potential for secrets, any future builds will definitely ramp up the difficulty.
Thanks for playing my game!
Thank you, I'm glad you appreciate the genre-mash!
I do strongly urge a gamepad for play-- I set up keyboard controls this way as most of my comrades prefer WASD for movement, and I've experienced too many issues in the past with keyboards not being able to take more than around three "letter" inputs at a time, while other "system" keys don't count towards this limit. The arrow keys seemed a decent stand-in for J, K, (etc. etc.) and upon testing for HTML export, some keys would not register at all in-browser, so some rearranging was done to ensure all inputs would be read and still feel relatively comfortable with left-hand controlling movement.
I truly apologize the keyboard layout wasn't to your liking, I am aware it's rather unorthodox.
By my beak, is this a full metroidvania with save files, a working map system, upgrading weapons-- the works?? I'm astonished as to how you got this all done in 2 weeks time, this is exemplary! I especially like the nods to Metroid 1 you've made, brought a smile to my face. The graphics and music are exactly what they should be; I love your tilesets!
Fantastic work!
I had no idea I needed Mega Man meets Castlevania in my life. Platforming feels fair, controls are smooth and responsive, my only gripe is that I would have loved to see more enemies (but believe me I know how tough getting platformer enemies designed and working is). Level was a good length, and for the jam I appreciate the difficulty ramp progressing as smoothly as it did.
Loved this, and would love more levels-- stellar work!
This is a brilliant platformer. The star mechanic is unique and offers plenty of versatility between stages-- and the stages are designed wonderfully around their obstacles and challenges. The graphics are beautiful, reminiscent of Kirby's Adventure and Gimmick! with playful music and sound effects to match. This really feels like an NES cartridge that we missed and have only just recently dumped a polished prototype build.
Magnificent game!
This has potential to be insanely addicting-- I won't lie, I won the first time and died another and could not stop pressing retry, haha! (Honestly I could even see this as a Game-And-Watch game, too; it fits the formula perfectly). I've seen others mention an endless mode, I think that would be very fitting for this kind of game! Would've been awesome to see more, hope you find time to update it later with more stages!
I love the soap mechanic, very creative! I'm sad I couldn't seem to make it past stage 7, I couldn't get high up enough to beat the water. But the game's solid, love the graphics, love the ideas present-- definitely feels like an old NES home-arcade kinda game! (I could see an endless mode being a thing where it just climbs forever while you get points from frogs, racing the slowly rising water
Solid job!
Oh my goodness, I loved this! The puzzles were fun and engaging, while the different items kept things fresh and interesting the whole way through. The graphics are adorable, too! 5's across the board, gonna play again a little bit later to see if I can beat my time-- because I was definitely taking my time with it, haha! (Gotta find those side quests, too, didn't even know they were in there!)
Final time: 20m 3.400s
Dead witches: 6
Dead princesses: 2
Dead monsters: 21
Items: 9/9
Side Quests: 0/3
Hahahah, I'm glad I got a fellow Zelda fan's approval! Glad to hear you thought things were balanced, I tried to keep things on the easier side without holding your hand... it's not a hard game, but you have to play it if you wanna win, heh.
And yeah, Savestate absolutely killed it with the soundtrack! My favorite track is definitely the boss fight!
My goodness, thank you so much! I took lots of inspiration from Gradius, Salamander, and Contra for getting the aesthetics down, so having my little game equated to a Konami release is probably some of the highest praise I could ever wish for!
I'm so happy to hear you and many others all want more from it, I'm definitely planning to expand on it once the jam wraps up and I've gotten some rest.
Thank you so much for playing!
Thank you for playing! I'm so glad you enjoyed it, and appreciate your words on the gameplay and visuals!
As far as the difficulty goes, it sounds to me like you were my original vision's intended audience, haha. This game was going to be much harder, but I opted for a more casual romp for the jam specifically to ensure the entire experience could be enjoyed by all.
Once I've got the time to continue working, future versions will be a more difficult to complete.
Haha, may the heavens will it true-- you'll probably get your wish. I plan to expand a bit more on the game once I've recovered a bit. There's a lot I had in mind for potential mechanics and items that I ended up cutting due to the time constraints of the jam.
I'm glad you enjoyed it, thanks for playing!
This is incredible-- I almost have no words for it, but I'll try, haha! While it doesn't necessarily look like an NES game, tt controls like one (and fabulously at that), and the story and atmosphere is insanely goofy. I was laughing the whole time I was playing; would love to see a versus mode for this, haha!





