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CorvusChristoph

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A member registered Apr 22, 2019 · View creator page →

Creator of

Recent community posts

I'm very happy to see you guys continue working, and can't wait to see more UF-KO!

Thank you so much! It sounds like I accomplished my goal, I worked very hard to make it feel like a proper NES game-- I'm very glad you enjoyed playing!

I'm sorry to hear you didn't get to submit yours in time, I hope you still find the time to work on it and upload it!

Thank you so much! I wasn't expecting to win, there were so many strong entries!

I love this idea, it's like a bold take on a tower-defense wave battler. Cute characters, easy to pick up mechanics, and that music track is perfect to fit the mood without distracting you from gameplay. Very fun, very addicting!

Wonderful little beat-em-up, I love the clear anime and River City/Kunio-kun inspiration! It's easy to get overwhelmed, but that's to be expected in a beat-em-up, hahah. Hoping to see more of this, and maybe a little couch-coop action? I gotta get my bro in to play through this one with me!

Love it!

Thank you so very much! I won't stop singing praises about Savestate's wonderful tracks, he absolutely nailed the vibe I was going for-- I'm glad you liked it too! And I'm happy to hear you felt the invigoration I did when getting the escape sequence rolling-- I can't wait to develop more dungeons with longer paths and timers so the escape really gets its chance to shine!

Thanks for playing!

Ahh, thank you for your kind words! I pride myself on trying to match the vibe and feel of that era in a good deal of my projects, so your praise is taken joyfully!

Thank you for playing!

Ask and ye shall receive-- here's Andromeda's character concepts I threw together at the very very start of the jam!

Thank you for such an in-depth review, I really appreciate it, and thank you for playing my game!

Thank you so much, I'm so glad the genre-swap has been so well received! And thank you for your kind words, we worked very hard to make it look, sound, and feel as accurate as possible within the time limit!

Thanks for playing!

That rocks, good choice! It's a classic that doesn't get talked about enough-- I'm glad you made the connection, heheh.

Thank you for playing!

I was playing in browser through Firefox on my Windows 10 PC! I figured it wasn't intentional-- could have been a very unfortunate bug on my end, I'll have to check again later once I'm freed up!

I'm so glad you enjoyed it, thank you for playing!

Thank you! I'm grateful you enjoyed it so much!

It's funny, I had considered the same thing when designing the stages and even had the thought a few times-- "this is gonna confuse the OG Zelda players like me..." hahaha! I assure you there aren't any secrets hidden in this build of AoZ, but that won't stop me from trying to get a few tucked away in the future! And I'm so glad you like presentation-- props to Savestate, his tracks turned out perfect for what I needed!

I definitely wanted to make it harder, though my focus was ensuring everything would be seen-- much like the potential for secrets, any future builds will definitely ramp up the difficulty.

Thanks for playing my game!

Thank you, I'm glad you appreciate the genre-mash!

I do strongly urge a gamepad for play-- I set up keyboard controls this way as most of my comrades prefer WASD for movement, and I've experienced too many issues in the past with keyboards not being able to take more than around three "letter" inputs at a time, while other "system" keys don't count towards this limit. The arrow keys seemed a decent stand-in for J, K, (etc. etc.) and upon testing for HTML export, some keys would not register at all in-browser, so some rearranging was done to ensure all inputs would be read and still feel relatively comfortable with left-hand controlling movement.

I truly apologize the keyboard layout wasn't to your liking, I am aware it's rather unorthodox.

By my beak, is this a full metroidvania with save files, a working map system, upgrading weapons-- the works?? I'm astonished as to how you got this all done in 2 weeks time, this is exemplary! I especially like the nods to Metroid 1 you've made, brought a smile to my face. The graphics and music are exactly what they should be; I love your tilesets!

Fantastic work!

Cool little shmup-- feels like a simple Xevious-on-Intellivision. Easy to pick up, hard to put down! Would've loved a few more enemy types!

Adorable. I'm a shmup and bullet-hell kinda guy, so those last few areas in the third stage really ramped up the ante. I had one life left by the time I made it to the princess-- needless to say without spoiling anything I was fighting my nerves the most. Fantastic little adventure!

I had no idea I needed Mega Man meets Castlevania in my life. Platforming feels fair, controls are smooth and responsive, my only gripe is that I would have loved to see more enemies (but believe me I know how tough getting platformer enemies designed and working is). Level was a good length, and for the jam I appreciate the difficulty ramp progressing as smoothly as it did.

Loved this, and would love more levels-- stellar work!

This is a brilliant platformer. The star mechanic is unique and offers plenty of versatility between stages-- and the stages are designed wonderfully around their obstacles and challenges. The graphics are beautiful, reminiscent of Kirby's Adventure and Gimmick! with playful music and sound effects to match. This really feels like an NES cartridge that we missed and have only just recently dumped a polished prototype build.

Magnificent game!

This has potential to be insanely addicting-- I won't lie, I won the first time and died another and could not stop pressing retry, haha! (Honestly I could even see this as a Game-And-Watch game, too; it fits the formula perfectly). I've seen others mention an endless mode, I think that would be very fitting for this kind of game! Would've been awesome to see more, hope you find time to update it later with more stages!

I love the soap mechanic, very creative! I'm sad I couldn't seem to make it past stage 7, I couldn't get high up enough to beat the water. But the game's solid, love the graphics, love the ideas present-- definitely feels like an old NES home-arcade kinda game! (I could see an endless mode being a thing where it just climbs forever while you get points from frogs, racing the slowly rising water

Solid job!

The teleporting ability is really neat! Big fan of the characters too, very cute!

Oh my goodness, I loved this! The puzzles were fun and engaging, while the different items kept things fresh and interesting the whole way through. The graphics are adorable, too! 5's across the board, gonna play again a little bit later to see if I can beat my time-- because I was definitely taking my time with it, haha! (Gotta find those side quests, too, didn't even know they were in there!)

Final time: 20m 3.400s
Dead witches: 6
Dead princesses: 2
Dead monsters: 21
Items: 9/9
Side Quests: 0/3

Hahahah, I'm glad I got a fellow Zelda fan's approval! Glad to hear you thought things were balanced, I tried to keep things on the easier side without holding your hand... it's not a hard game, but you have to play it if you wanna win, heh.

And yeah, Savestate absolutely killed it with the soundtrack! My favorite track is definitely the boss fight!

I can already see the changes I'd make, I imagine there are even more that I can't predict that'll come to pass, hahah.

Feedback will always be welcome, I appreciate it!

Hahahah, thank you! The transitions were both fun to watch come together and a massive pain to code.

Thank you so much, I'm glad you enjoyed it! I worked diligently to get that classic Zelda Dungeon feel just right-- hoping to add more once I've had a chance to rest!

I'm so glad you enjoyed the mash-up, haha! Savestate did beautifully on the soundtrack, and I worked very hard on the graphics-- your kindness is very much appreciated, thank you for playing!

Adorable little stealth game! Love the characters and the story, love the graphics, and I really dig the puzzles-- very challenging!

Would've made a fantastic cult-classic on NES back in the 80's, great job!

Thank you so much for your kind words, and thank you so much for playing!

You're spot on! The gameplay was inspired by The Guardian Legend, Hal Labs' Air Fortress, and Blaster Master.

I'm so glad you like it, thank you for playing!

My goodness, thank you so much! I took lots of inspiration from Gradius, Salamander, and Contra for getting the aesthetics down, so having my little game equated to a Konami release is probably some of the highest praise I could ever wish for!

I'm so happy to hear you and many others all want more from it, I'm definitely planning to expand on it once the jam wraps up and I've gotten some rest.

Thank you so much for playing!

Thank you for playing! I'm so glad you enjoyed it, and appreciate your words on the gameplay and visuals!

As far as the difficulty goes, it sounds to me like you were my original vision's intended audience, haha. This game was going to be much harder, but I opted for a more casual romp for the jam specifically to ensure the entire experience could be enjoyed by all.

Once I've got the time to continue working, future versions will be a more difficult to complete.

Haha, I'm glad you appreciated the switch-up! Snd thank you, I worked very hard on the graphics and making sure they were readable.

Thanks for playing!

Thank you for your feedback! I absolutely agree, a little enemy knockback would go a long way-- especially against my little blue-sawblade guys, yeah? Haha.

Thanks for playing!

Aha, thank you so much! I'm glad you think so, I have plenty of ideas in mind to keep things fresh, so hopefully before long I'll get to continue working on it!

Thanks for playing!

Haha, may the heavens will it true-- you'll probably get your wish. I plan to expand a bit more on the game once I've recovered a bit. There's a lot I had in mind for potential mechanics and items that I ended up cutting due to the time constraints of the jam.

I'm glad you enjoyed it, thanks for playing!

Thank you so much! I wrote out enough design points when putting it together that it might be enough for a full game... after the jam I'll need a break, but I'm definitely planning to add to/polish this one further.

Thanks for playing!

Aha! I knew someone would notice/mention eventually, haha!

That's the one and only thing I didn't get implemented in time... glad to hear you enjoyed it, regardless!

This is incredible-- I almost have no words for it, but I'll try, haha! While it doesn't necessarily look like an NES game, tt controls like one (and fabulously at that), and the story and atmosphere is insanely goofy. I was laughing the whole time I was playing; would love to see a versus mode for this, haha!