As others said, I liked the way in which you decided to swap roles of a typical. tower defence game.
Nice concept and the sound of many minions walking was very funny.
Criteria | Rank | Score* | Raw Score |
Audio | #8 | 3.333 | 3.333 |
Use of the Limitation | #10 | 3.333 | 3.333 |
Overall | #10 | 3.244 | 3.244 |
Presentation | #11 | 3.444 | 3.444 |
Gameplay | #13 | 3.000 | 3.000 |
Art | #15 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Coelhonix - Scripting, Animation, Unity designer; Showva - Scripting, Unity Designer; Bunnyzitto - Artist, Musicist and Sfx Designer
Software used
Unity, krita, audacity, reaper
Cookies eaten
Too many
As others said, I liked the way in which you decided to swap roles of a typical. tower defence game.
Nice concept and the sound of many minions walking was very funny.
I really love the mechanic and how I can choose which units to deploy and attack the base. I wish my troops could move faster and the tower could shoot more arrows so the game can be more interesting
Animations, soundeffects and the art were nice and cute :D. I also liked the Music and the general concept of gameplay.
In truth it became a little bis repetetive after some rounds. Maybe Healthbars (Especially for the castle) and a fast forward option would be a nice addition!
Yes, we had a total different idea, like new maps and towers, even enemy units, but u know, 72h was not enough. But it was fun, thank you for your feedback. It was only my second time doing sfx and music and my first doing drawings on krita, it was so hard for me. Im happy to see a lot of good comments about my work.
The music, while simple, was nice. Orchestral pieces can be hard to get right, so kudos for that. A tower-defense game is a difficult genre to knock during a gamejam but I feel you guys took it on rather well. The bobbing animations for the enemies was quite cute as well
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