Pretty neat game! The camera is a bit too zoomed in but I've got a soft spot for top-down shooters. The music was also great. Excellent work!
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Rome Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 4.000 | 4.000 |
Presentation | #6 | 4.125 | 4.125 |
Gameplay | #6 | 3.375 | 3.375 |
Overall | #6 | 3.650 | 3.650 |
Use of the Limitation | #8 | 3.750 | 3.750 |
Art | #16 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Advait Jagannathan
Software used
Unity2D
Cookies eaten
0 :(
Comments
A very funny interpretation of the limitation, good introduction and well presented. In summary, I liked it :) As a suggestion (seeing that you are extending the game) maybe an evasive or defensive area move could work.
Could be a weapon that shoots in every direction (maybe just dashing rivals away, or killing them in a certain radius), with a relatively large cooldown. Or could be also a shield (some immune time, maybe?). In this way the player would gain some time when vegetables are about to take you. But these are just suggestions, of course ^^
This was actually really fun, the sound effects are hillarious :D I also like how fast paced it is, though it does feel bad when you are near a spawner and an enemy spawns in you, so i kept hugging the wall on the bottom in the end, i like how you tried to encourage going somewhere with the Powerups tho.
Weirdly enough just the second enemy gave the game a lot more depth, i should have made one aswell ^^'
I played for quite some time trying to beat my highscore, ended up on 1100.
Great submission!
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