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Thank you so much for your reply. I have played many versions of Super Star Trek, but I like the 1978 version the best, and I think the 25th anniversary version based on it is the best Super Star Trek game.

The anniversary version is still the best, but in a slightly different aspect, I would like to make another fan-made version based on startrek-tos.lua in your github repo, where various gameplay mechanisms can be experimented and played. If this game is made, it would be a bit more technical than having fancy graphics and sounds like the anniversary version.

I have already converted startrek-tos.lua to C# basically, and I would like to apply the gameplay mechanics that you implemented slightly differently in the anniversary version to the C# version and create various variants.

If you share this information in your repo, I think I can apply it to my C# version. After confirming that the C# version works exactly the same as the "TOS" and "Anniversary" version, it can be released and shared on github.

What do you think?

(P.S.) Attached screenshot is the test screen of C# development version.

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Amazing, it was nice to read the captain's log again. I had forgotten about that. I remember I was trying to add a plot regarding the Klingon invasion. Yes, I can share the code on GitHub, and I think it's also time for me to update the TOS version with the improvements made on the Anniversary version. I can see you also wrote me on Discord, so we can continue there. Best!

Fantastic. Your achievement will go down in the history of computer gaming. Will continue the conversation on Discord. :)

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Source code release gave me the inspiration and motivation I needed to try my hand at doing something with GameMaker! Hope you don't mind. Porting the code over has been fun!

Fantastic! Great job! Did you start from the AGS code? Is the game playable?

yeah I started from your ags source and reworked a few things to fit with what gml expects. It’s not entirely playable as it’s my first gml project from scratch, but the majority of system functions are in. After the core game is complete I’m hoping to somehow make things more modular. Maybe add some custom scenario loader and/or a few extra enemy types.

You are pretty good, considering I released the source code only a few days ago. I'm very curious to see what the outcome will be. Let me know if you have doubts regarding the src code. Best

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No doubts so far, you've done a great job with code comments and clarity. Once I've got the remaining functions in place (have all but starbase refills, warp/impulse and combat) I'll upload it to github. Hopefully within a week!

I'm not familiar with ags, but the agsutils tools I used to unpack sprites and audio did not yield the galaxy map background. Perhaps it isn't a sprite in ags therefore not in the .spr file.