yeah I started from your ags source and reworked a few things to fit with what gml expects. It’s not entirely playable as it’s my first gml project from scratch, but the majority of system functions are in. After the core game is complete I’m hoping to somehow make things more modular. Maybe add some custom scenario loader and/or a few extra enemy types.
Viewing post in Super Star Trek 1978 meets 25th Anniversary comments
No doubts so far, you've done a great job with code comments and clarity. Once I've got the remaining functions in place (have all but starbase refills, warp/impulse and combat) I'll upload it to github. Hopefully within a week!
I'm not familiar with ags, but the agsutils tools I used to unpack sprites and audio did not yield the galaxy map background. Perhaps it isn't a sprite in ags therefore not in the .spr file.