Thanks a lot for posting this. It is amazing to see people playing my game on all sort of devices. I spent a lot of time making it playable with mouse, keyboard, touch, and so on, so I'm happy to see that it was worth it :) I don't know if there is an optimal control scheme; in the end, it's not an action game. I would probably use the B button (A button on a XBOX controller) for Enter/activate, A for TAB, the d-pad for cursors, and either X or Y for Esc. With cursors/enter/tab/esc, you can do everything. You can hide the mouse cursor if you map the H key with a button. You can also map additional keyboard shortcuts if you want (e.g. L for long-range sensor scan can be very useful). Have fun and let me know what you think about the difficulty level!
emabolo
Creator of
Recent community posts
Hi there! I'm afraid I don't have a Steam Deck, but I can copy and paste what they told me on Reddit here.
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To Install on Steam Deck:
Go to Desktop mode, download the windows .zip, extract it to a folder of your choosing, add the .exe to Steam as None Steam Game, select the current Proton (7.06) or Proton-GE as the compatibility layer, and that is it already. Game starts fine!
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Let me know if you can do it. If you use Discord, there is a server I created some time ago: https://discord.gg/MtzRd732MQ
There have not been many discussions lately, but the members might be able to help you if you post a message.
Hi Astra, sorry for the delay. This is the list of keyboard shortcuts:
L : Long range sensors
T : Torpedoes
S : Shields
P : Phasers
W : Warp Speed Navigation
I : Impulse Speed Navigation
D : Damage Report
C : Communications / Docking procedures
R : Science / Status Report
M : Galactic Map
F5 : Save
F7 : Load
F9 : Restart
H : Hide mouse cursor TAB or Left/Right Cursors : Cycle between commands
Up / Down cursors: select level of energy/shields
Enter : confirm
Esc : cancel
I think it's all :)
Thanks a lot! Yes, there are a lot of remakes out there. I know EGATrek, but I have never heard about Visual Trek. I'll have a look for sure. I have a half idea about making a list of the most popular remakes and making a table with all the features they added. I'll let you know if I'm able to do it :)
Fantastic job! Just played. The small additions, like the colors on the LRS, are a nice touch. This makes me think I should go back to the C64 BASIC sometimes :)
I have one doubt. I wanted to type 3.57 as a course for the torpedo, but the game limited me to one decimal. I didn't realize I only typed 3.5, so I missed the Klingon. Are you sure it's good to limit it to one decimal?
Wow, this is amazing. Unfortunately, I don't have an Android phone, so I can't try it, but I think this can be useful for many players. Keys to move in the Galaxy map view, plus sliders for shields and phasers, are on the top of my list now. The next release will have them. Hopefully, at that point, you don't need the additional apps.
The option to remove the pointer is easy; I can do that.
Thanks a lot for this detailed report. I hope you can join the discord server.
Yes, sorry about that. I didn't know these links can expire. This is a valid link: https://discord.gg/2dRncccJ5A
oh no, sorry about that. Please try this one: https://discord.gg/2dRncccJ5A
OMG, Mr. Leedom! This is a great honor for me. I'm so happy you found my conversion and liked it. Have you also read my article about the porting of your BASIC version? http://emabolo.com/article/i-rewrote-the-1978-text-only-super-star-trek-game
You can also find an interview with David Ahl in my blog. If you wish to contact me, my email is emabolo at gmail. Thanks a lot (for the game and your comment)!!!
I spent several hours debugging, but I could not find the problem. Have you tried the Windows (or Mac) version? Maybe it's a bug in the web engine. If you want, join the discord server so we can communicate faster: https://discord.gg/2dRncccJ5A Thanks!
This is really strange. Just for curiosity, did you start from a saved game? I wonder if it's a problem of the save states. Unfortunately it's not possible to export the saved games from the web local storage, so I'll have to review the code to check how this could be possible (or at least add some double checks)
Thanks!! Actually I don't know why I didn't add the photon torpedoes sound. I must do it asap.
The original game says: "torpedo missed" when it reaches the sector border without hitting a klingon, and "star at x,y absorbed torpedo" when you hit a star. I need to double check the code to see if it's correctly implemented in this version. Thanks for spotting this.
Damn, you are right about Uhura; I forgot to add the correct number :)
Regarding the story elements, if you have read one of my old blog posts, it was exactly what I wanted to do once I finished porting the text-only version. Ultimately, I decided to work on the GUI, first with the PICO8 version, then with this AGS edition, but it's still the next logical step. I'm not interested in adding cloaking devices, death rays, etc.
25th anniversary and Judgement Rites are on GOG, and I strongly suggest you play them. I prefer the point-and-click part more than the flight-sim part. But in any case, they are wonderful games.
I created a small discord server dedicated to this game. You can join it here: https://discord.gg/2dRncccJ5A
You can write on the chat and send me private messages
Several people asked, so I'll try to publish it soon. Anyway, if you are interested in the pure core mechanics (text-only) of the game, you can have a look at this:
https://github.com/emabolo/superstartrek
while for the PICO-8 version, you can get the code here:
https://www.lexaloffle.com/bbs/?tid=42388