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Thanks!! Actually I don't know why I didn't add the photon torpedoes sound. I must do it asap.
The original game says: "torpedo missed" when it reaches the sector border without hitting a klingon, and "star at x,y absorbed torpedo" when you hit a star. I need to double check the code to see if it's correctly implemented in this version. Thanks for spotting this.

In case you haven't seen the update, I added the torpedoes sound and the different feedbacks in the latest version :)