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Indy's Expedition 2?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #42 | 3.274 | 3.500 |
| Fun | #44 | 3.408 | 3.643 |
| Theme | #48 | 3.808 | 4.071 |
| Audio | #54 | 3.408 | 3.643 |
| Overall | #58 | 3.360 | 3.592 |
| Originality | #62 | 3.541 | 3.786 |
| Controls | #68 | 3.140 | 3.357 |
| Graphics | #98 | 2.940 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
All
Game Description
Explore ancient tombs for artifacts that belong in a museum. Your museum!
How does your game tie into the theme?
You are definitely the protagonist, going on multiple expeditions to fill your museum with cultural artifacts.
Source(s)
https://github.com/Maaack/indy-s-expedition-2
Discord Username(s)
Maaack
Participation Level (GWJ Only)
24
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Comments
I had a lot of fun swinging around on the map, I loved getting super fast and stealing all the artifacts!
This was pretty fun! I think you nailed a lot of the controls, the jump and whip animations feel real nice. I like the tile layout system you have, that sorta thing is always cool. And great job on the harmonica theme!
We had fun playing. The room placement was a nice way to be random, but also give the player some control and strategizing.
That was quite fun, I liked the concept. Swinging and jumping around felt good. It took me a bit to realize the harmonica was indy's theme xD
Haha! Yeah, it didn't come out as clean as I hoped, but I had only just started learning the harmonica for the jam :-P
Loved the humor and the vibes. The game play was great and I had a blast collecting the artifacts.
The humor in this was quite good, I really enjoyed being an Indiana Jones lol
Having the ability to build the dungeon myself while being chased by those pesky tombies who're unwilling to share was a nice addition!
I liked the game a lot - especially the acapella audio. However, I thought the swinging didn't help much. I think it's a really creative mechanic, so I would have loved to see it utilized throughout the game.
Nice work! I really enjoyed the music and the choose-your-own-adventure level creation. I didn’t find whip swinging helpful, but that could be a “me” thing. I really wanted to jump over enemies but learned the hard way it’s apparently only for floor spikes. Still, I managed to fully pillaged for the museum.
Very good game, with clean graphics and very fun "a capella" sound! The gameplay is smooth and challenging. I liked the "whip" mechanics very much! Great job!
P.S: for the looping problems on the web player, I had the same problem in the past, use ogg vorbis files, activate looping in the inspector and, most importantly, reimport the audio asset with the loop flag on. I solved in this way.
First comment :P
Great entry, I especially liked the modular level design and the whip sound. In my first try, I didn't realize I had to go where I had come from so I ran around the room aimlessly :P