The song was frickin awesomesauce! I got like 20 jumps epic style
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Death's Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score | 
| Fun | #24 | 3.741 | 3.741 | 
| Graphics | #26 | 3.963 | 3.963 | 
| Audio | #36 | 3.630 | 3.630 | 
| Overall | #46 | 3.508 | 3.508 | 
| Originality | #47 | 3.741 | 3.741 | 
| Accessibility | #52 | 3.148 | 3.148 | 
| Controls | #67 | 3.148 | 3.148 | 
| Theme | #91 | 3.185 | 3.185 | 
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Side Effects Include
Game Description
A golem sent into a mysterious tower must climb and use death to their advantage!
How does your game tie into the theme?
The premise of the game is a people leading an expedition to a mysterious tower
Source(s)
N/A
Discord Username(s)
@starvalight
Participation Level (GWJ Only)
2
Comments
The cool thing is, you can die over and over to gain more jumps. With 15 jumps I had no need for platforms anymore.
Great movement! I wasn't sure if coyote time was in there but nonetheless I was able to get past the last room! I also liked the upgrade mechanic although it took me dying to realize that the room with the wall of spikes was meant to be impossible to get through until you died on the spikes. Great job!
Really interesting idea. Would love to see a post-jam update for this one
The concept of upgrading depending on the manner in which you died is really cool.
Art was legit impressive, really liked the palette and thought the character looked real neat also. 
Played smooth, looks great and has a fun concept. I personally would have liked jump available on spacebar but that's just nit picking. Nice work!
It ended too quickly but I loved the movement, just float around using the jump to avoid the obstacles, the music is also nice, I hope you work on this even after the jam ends I would love it if this had more levels.
That was  quite interesting! I liked the art and sounds stands all good together. 
Sad that it ended that fast though, if you'll going to work on it in the future I'm pretty sure I will give it another try. 
The colour palate is really nice. Not the biggest fan of the weight/speed ratio on the player but I can appreciate that it was intentional. Still a great, fun, game with nice eye candy!
I liked the music and art, and I really liked the idea of adapting to how to you died. Overall, great game.
Love the look of the game. And the concept of death and upgrades was great
Wish it was longer, was having fun after getting the upgrade for the first time. Great way to implement the +/- wild card btw.
I would die for these golems. Loved the idea and we had fun finding and testing the different powers. Obviously would have loved some more levels, but really great job w/ the core concept.
I like that you focus on one short level per challenge
The art is really good.


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